317 Texture Viewer/Packer

Suic

nice
 
Jul 15, 2014
718
322
750
Had the idea a few days ago so decided to do it, used JavaFX for the GUI.

There are some more things i wanna do with this, make the GUI look better so i'll mostlikely update this post.

Features:
  • Cache/Texture Loading for all/most 317 caches(tested like 5 or 6 different ones with no issues)
  • Texture viewing(the image itself, data about it)
  • Texture Adding
  • Texture Replacing
  • Texture Dumping
  • Texture removing(gotta fix a small issue)
  • Drag / Drop for loading the cache/textures
  • Drag / Drop for adding new textures
  • Mass packing works with both, so you can pack 100 textures @ once if you wish to.
  • Checks that'll ensure that the textures archive won't corrupt(for example adding a texture with more than 255 unique colors)

NOTE: if you want to pack textures with a higher color palette/unique colors than 255, im going to add an option that rewrites all the textures, with 2 bytes(short) allocated for the palette(currently it's stored as an unsigned byte which can store up to 255 unique colors), with the palette written as short it can store up to 2^16 (65536) unique colors which is more than enough since a 128x128 texture can only represent a maximum of 16,384 unique colors and afaik 317 doesn't have bigger textures than that. Keep in mind you would have to update your texture image decoding method aswell, and potentially a few more things.

Spoiler for pics:

zsIpWQF.png

85f16b422ceb87f5b280a7ff369f4c52.png

fn9rciY.png




Download: https://www.mediafire.com/file/3e98zfie59fqm7f/Texture_Tool.jar/file

Spoiler for Updates:

Update 1.01:

- Added an option to dump the selected texture, and all texture(before it just dumped all)
- Added an option to decode/encode in new format where the palette length is stored as unsigned short.
- Refactored / cleaned up some code


Credits:
Haledam/nhusa's post: https://www.rune-server.ee/runescap...e-threads/661911-rs2-sprite-format-depth.html and rsam for some reference, some utility methods.
Displee's cache library: https://github.com/Displee/RS-Cache-Library
Greg for answering a few questions
 
Update 1.01:

- Added an option to dump the selected texture, and all texture(before it just dumped all)
- Added an option to decode/encode in new format where the palette length is stored as unsigned short.
- Refactored / cleaned up some code
 
Does anyone have any idea why any of these cache editing tools will not load up my cache? :/ i think something is corrupt in there but i don't know what it could be!

Disperse#8895 - Discord is easy communication :p
 
Had the idea a few days ago so decided to do it, used JavaFX for the GUI.

There are some more things i wanna do with this, make the GUI look better so i'll mostlikely update this post.

Features:
  • Cache/Texture Loading for all/most 317 caches(tested like 5 or 6 different ones with no issues)
  • Texture viewing(the image itself, data about it)
  • Texture Adding
  • Texture Replacing
  • Texture Dumping
  • Texture removing(gotta fix a small issue)
  • Drag / Drop for loading the cache/textures
  • Drag / Drop for adding new textures
  • Mass packing works with both, so you can pack 100 textures @ once if you wish to.
  • Checks that'll ensure that the textures archive won't corrupt(for example adding a texture with more than 255 unique colors)

NOTE: if you want to pack textures with a higher color palette/unique colors than 255, im going to add an option that rewrites all the textures, with 2 bytes(short) allocated for the palette(currently it's stored as an unsigned byte which can store up to 255 unique colors), with the palette written as short it can store up to 2^16 (65536) unique colors which is more than enough since a 128x128 texture can only represent a maximum of 16,384 unique colors and afaik 317 doesn't have bigger textures than that. Keep in mind you would have to update your texture image decoding method aswell, and potentially a few more things.

Spoiler for pics:

zsIpWQF.png

85f16b422ceb87f5b280a7ff369f4c52.png

fn9rciY.png




Download: https://www.mediafire.com/file/3e98zfie59fqm7f/Texture_Tool.jar/file

Spoiler for Updates:

Update 1.01:

- Added an option to dump the selected texture, and all texture(before it just dumped all)
- Added an option to decode/encode in new format where the palette length is stored as unsigned short.
- Refactored / cleaned up some code


Credits:
Haledam/nhusa's post: https://www.rune-server.ee/runescap...e-threads/661911-rs2-sprite-format-depth.html and rsam for some reference, some utility methods.
Displee's cache library: https://github.com/Displee/RS-Cache-Library
Greg for answering a few questions


Do you offer services ?
Add me on discord: Jdakiller2#9022
 

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