[b]Bug Fixes and Enhancements:[/b]
1. [b]Elite Void Effects Implementation[/b]
- Develop and implement the elite void effects.
2. [b]Void Set Effects for Melee/Ranged/Magic Styles[/b]
- Ensure that the void set effects apply correctly to melee, ranged, and magic combat styles.
3. [b]Annotate Void Outfit Pieces for Set Effect[/b]
- Clearly label and annotate each piece of the void outfit to indicate its contribution to the set effect.
4. [b]Bonuses and Stat Requirements for Void Outfits[/b]
- Assign appropriate bonuses and stat requirements to the void outfits.
5. [b]Bonuses and Stat Requirements for Rogue Outfit Set[/b]
- Apply bonuses and stat requirements to the rogue outfit set.
6. [b]Bonuses and Stat Requirements for RGBB Dhide Sets[/b]
- Specify bonuses and stat requirements for the RGBB dhide sets.
7. [b]Bonuses and Stat Requirements for Crystal Bow and Shield[/b]
- Define bonuses and stat requirements for the crystal bow and shield.
8. [b]Format Actual Attack Speed in EQ Stat Viewer[/b]
- Display the actual attack speed in the equipment (EQ) stat viewer with single decimal precision.
9. [b]Separate Base Attack Speed and Speed Boost[/b]
- Track the base attack speed and any speed boosts separately.
10. [b]Bonuses for Bronze-Dragon Javelins[/b]
- Assign appropriate bonuses to bronze-dragon javelins.
11. [b]Increase Max Hit for Demonbane Weapons[/b]
- Boost the maximum hit by 60% for demonbane weapons before damage calculations.
12. [b]Bonuses for Bronze-Dragon Darts[/b]
- Specify bonuses for bronze-dragon darts.
13. [b]Bonuses for Bronze-Dragon Bolts[/b]
- Define bonuses for bronze-dragon bolts.
14. [b]Bonuses for Bronze-Dragon Arrows and Ice Arrows[/b]
- Assign bonuses to bronze-dragon arrows and ice arrows.
15. [b]Accuracy Against Magic Defence with Magic Melee Attacks[/b]
- Ensure that accuracy calculations consider magic defence when using magic melee attacks.
16. [b]Remove Prayer Check from Magic Max Hit Calculation[/b]
- Eliminate the prayer check from the calculation of magic maximum hits.
17. [b]Negate Player's Defence with Verac's Set Effect[/b]
- Implement the Verac's set effect to nullify the player's defence.
18. [b]Centralize NPC Random Hit Calculation[/b]
- Consolidate and centralize the random hit calculation logic for NPCs.
19. [b]Centralize Player Random Hit Calculation[/b]
- Consolidate and centralize the random hit calculation logic for players.
20. [b]Implement Abyssal Bludgeon's Special Attack[/b]
- Develop and incorporate the special attack functionality for the abyssal bludgeon.
21. [b]Take Prayer into Account for Abyssal Dagger, Tentacle, Whips[/b]
- Ensure that prayer mechanics are correctly considered for the abyssal dagger, tentacle, and whips.
22. [b]Implement Combat Strategy for the Abyssal Bludgeon[/b]
- Define a comprehensive combat strategy specific to the abyssal bludgeon.
23. [b]Rectify Attack/Block Animations for the Abyssal Dagger[/b]
- Correct any issues related to attack and block animations for the abyssal dagger.
24. [b]Align Combat Strategy of Abyssal Demons in the Catacombs[/b]
- Ensure that the combat strategy for abyssal demons in the catacombs matches that of the normal ones.
25. [b]Remove Redundant Bonus Set from Npc Class[/b]
- Eliminate any unnecessary or redundant bonus sets from the Npc class.
26. [b]Stats and Bonuses for Supported Catacombs Monsters[/b]
- Assign appropriate stats and bonuses to the monsters found in the catacombs.
27. [b]Consolidate Remaining Catacombs-Related Files[/b]
- Organize and consolidate game files related to the catacombs.
28. [b]Re-enable Burying a Bone Restores Additional Prayer Points in the Catacombs[/b]
- Restore the functionality where burying a bone provides an extra prayer point in the catacombs.
29. [b]Play 'Bones_to_Bananas_All' Sound When Using the Spell[/b]
- Ensure that the correct sound effect ('bones_to_bananas_all') plays when using the relevant spell.
30. [b]Support Opening Amylase Packs for Amylase Crystals[/b]
- Enable the ability to open amylase packs to obtain amylase crystals.
31. [b]Allow Staff Rank to Inspect Any Floorobj Regardless of Status[/b]
- Grant staff ranks the ability to inspect any floor object (floorobj) regardless of its status.
32. [b]Schedule Disappearance for Dropped PvP Loot[/b]
- Implement a mechanism to schedule the disappearance of dropped player-versus-player (PvP) loot.
33. [b]Update BuildArea to Render Only Visible Objs[/b]
- Modify the BuildArea to render only objects that are visible to players.
34. [b]Consolidate Smaller Gradle Projects into Bigger Ones[/b]
- Merge smaller Gradle projects into larger ones for better organization and efficiency.
35. [b]Consolidate All Jewellery Items into a Single Project[/b]
- Organize and centralize all jewellery-related items into a unified project.
36. [b]Add Bonuses to Antifire Equipment, Chins, Obsidian Equipment, Lunar Equipment, Monk Robes, and Fighter Torso[/b]
- Assign appropriate bonuses to the following items:
- Antifire equipment
- Chinchompas (chins)
- Obsidian equipment
- Lunar equipment
- Monk robes
- Fighter torso
37. [b]Add Bonuses to Culinaromancer Gloves, Anglers Outfit, Keris Dagger, and Ironman Armour[/b]
- Specify bonuses for the culinaromancer gloves, anglers outfit, keris dagger, and ironman armour.
38. [b]Move More Objects to the Equipment Project[/b]
- Organize and transfer additional objects to the equipment project.
39. [b]Rename Combat-Equipment Project[/b]
- Update the name of the combat-equipment project for clarity and consistency.
40. [b]Stat Requirements and Bonuses for Granite Armour, Demonbane, and Tomes[/b]
- Assign appropriate stat requirements and bonuses to the following items:
- Granite armour
- Demonbane weapons
- Tomes
41. [b]Stat Requirements and Bonuses for Initiate and Proselyte Armour[/b]
- Specify stat requirements and bonuses for the initiate and proselyte armour sets.
42. [b]Stat Requirements and Bonuses for Ballistas, Barrelchest Anchor, Verac's Armour, and Basic-Metal Axes[/b]
- Define stat requirements and bonuses for the mentioned items.
43. [b]Stat Requirements and Bonuses for Godswords and Amulet of Blood Fury[/b]
- Assign appropriate stat requirements and bonuses to godswords and the amulet of blood fury.
44. [b]Stat Requirements and Bonuses for Abyssal Whips, Tentacle, and Dagger[/b]
- Specify stat requirements and bonuses for the abyssal whips, tentacle, and dagger.
45. [b]Fix Fishing Haven Teleport Coordinates[/b]
- Correct any issues related to teleport coordinates in the fishing haven area.
46. [b]Stop Players from Attacking Outside the Wilderness[/b]
- Prevent players from initiating attacks outside the wilderness boundaries.
47. [b]Fix Being Unable to Attack Reanimated Creatures[/b]
- Address any issues preventing players from attacking reanimated creatures.
48. [b]Schedule Arceuus Teleports as a Strong Queued Task[/b]
- Implement a scheduling mechanism for Arceuus teleports using a strong queued task.
49. [b]Display Attack Speed on Equipment Stat Viewer Interface[/b]
- Show the attack speed information on the equipment stat viewer interface.
50. [b]Do Not Require Target to Cast Spells[/b]
- Remove the requirement for a specific target when casting spells.
51. [b]Fix Missing NPC Strength Level on Creation[/b]
- Correct any issues related to missing strength levels for NPCs upon creation.
52. [b]Populate NPC Strength Level on Creation[/b]
- Ensure that the strength level is properly populated for NPCs during their creation.
53. [b]Update Combat Math to Rely on Player/NPC Types[/b]
54. [b]Use Dragon Longsword Stance Animation for Pallante Mercenaries B and C[/b]
- Assign the appropriate stance animation (e.g., dragon longsword) for Pallante mercenaries B and C.
55. [b]Update Stats and Bonuses for Verdant Watchmen[/b]
- Specify accurate stats and bonuses for the verdant watchmen NPCs.
56. [b]Update Stats and Bonuses for Forest Guardians[/b]
- Define the correct stats and bonuses for the forest guardians.
57. [b]Set Respawn Delay of 15 Ticks for Pallante Mercenaries[/b]
- Establish a respawn delay of 15 ticks for the Pallante mercenaries.
58. [b]Only Recycle Items That Are Equippable Regardless of Stackability[/b]
- Modify the recycling process to consider only equippable items, regardless of their stackability.
59. [b]Rectify Chaddington to Use Karil Crossbow Animations[/b]
- Correct the animation used by Chaddington to match the Karil crossbow animations.
60. [b]Update Zenesha's Stock[/b]
- Ensure that Zenesha's stock is up to date and accurate.
61. [b]Fix Stock Amounts in Kaqemeex' Herblore Shop[/b]
- Address any discrepancies in stock quantities for items in Kaqemeex' herblore shop.
62. [b]Update Shop Titles[/b]
- Modify or update the titles of various in-game shops for consistency and clarity.
63. [b]Fix Misspelling in Thyrsus Mire Fungus Examine Text[/b]
- Correct any misspelled words in the examine text for Thyrsus Mire fungus.
64. [b]Make Iron Man Tutor Give Out Armour[/b]
- Ensure that the Iron Man tutor provides appropriate armour to Iron Man players.
65. [b]Fix Character Summary Rendering Incorrect Account Age[/b]
- Address any issues related to displaying incorrect account age in character summaries.
66. [b]Consolidate All Recycling-Related resources[/b]
- Organize and consolidate all resources related to recycling mechanics.
67. [b]Fix NOP Pile of Recycling Bags and Bin[/b]
- Correct any non-operational (NOP) issues with recycling bags and bins.
68. [b]Support Sinks and Fountains in Shanty City as Water Sources[/b]
- Enable sinks and fountains in Shanty City to function as water sources.
69. [b]Require Unlocking Bones to Peaches Before Casting It[/b]
- Ensure that players must unlock the Bones to Peaches spell before being able to cast it.
70. [b]Implement Reading the Bones to Peaches Spell Scroll[/b]
- Develop the functionality to read the Bones to Peaches spell scroll.
71. [b]Support Up-to Rune Javelins for Ballistas[/b]
- Enable the use of up-to rune javelins with ballistas.
72. [b]Implement Ballistas Special Attack[/b]
- Define and incorporate the special attack mechanics for both light and heavy ballistas.
73. [b]Require Unique Weapon Bindings and Remove Duplicate Bindings[/b]
- Ensure that weapon bindings are unique and eliminate any duplicate bindings.
74. [b]Fix Charging and Uncharging the Soul Bearer[/b]
- Correct any issues related to charging and uncharging the soul bearer item.
75. [b]Swap RESUME_PNAME and RESUME_PSTRING[/b]
- Correct the order of RESUME_PNAME and RESUME_PSTRING.
76. [b]Rectify Coordinates to the Forthos Ruins[/b]
- Ensure that the coordinates for the Forthos Ruins are accurate.
77. [b]Remove Wilderness Object Spawns to Be Redone Later[/b]
- Eliminate any object spawns in the wilderness, with plans to revisit them later.
78. [b]Add Default Destroy Message and Message for the Bones-to-Peaches Spell Scroll[/b]
- Include a default destroy message and provide a specific message for the bones-to-peaches spell scroll.
79. [b]Fix Alignment of the Destroy Item Dialogue[/b]
- Correct any alignment issues in the destroy item dialogue.
80. [b]Remove Quest Requirements from All Ancient Spells[/b]
- Eliminate quest requirements from all ancient spells.
81. [b]Rectify Coordinates for Lunar Teleport Spells[/b]
- Ensure that the coordinates for lunar teleport spells are accurate.
82. [b]Lead CoX Teleport to Anglers' Outpost Instead[/b]
- Redirect the Chambers of Xeric (CoX) teleport to the Anglers' Outpost.
83. [b]Remove Quest and Diary Requirements from All Lunar Spells[/b]
- Eliminate quest and diary requirements from all lunar spells.
84. [b]Fix Humidify Spell Filling Unsupported Vessels[/b]
- Correct any issues related to the Humidify spell filling vessels that it should not support.
85. [b]Add Explicit Bonuses and Stats to Dark Wizards and Mammoths[/b]
- Specify accurate bonuses and stats for dark wizards and mammoths.
86. [b]Add Explicit Bonuses and Stats to Cyclops and Reanimated Armour[/b]
- Define the appropriate bonuses and stats for cyclops and reanimated armour.
87. [b]Add Explicit Bonuses and Stats to Ghasts, Red Brigades, and Blue Dragons[/b]
- Assign accurate bonuses and stats for ghasts, red brigades, and blue dragons.
88. [b]Add Explicit Bonuses and Stats to Guards, Mercenaries, Smoke Devils, Giant Mole, and Soma Watchmen[/b]
- Specify the relevant bonuses and stats for guards, mercenaries, smoke devils, giant mole, and Soma watchmen.
89. [b]Add Explicit Bonuses and Stats to Slayer Kalphites, Wyrms, and Krakens[/b]
- Define accurate bonuses and stats for slayer kalphites, wyrms, and krakens.
90. [b]Add Explicit Bonuses and Stats to Abyss Monsters, Bryophyta, Adamant and Rune Dragons, Basilisks, and Kalphites[/b]
- Specify the appropriate bonuses and stats for abyss monsters, Bryophyta, adamant and rune dragons, basilisks, and kalphites.
91. [b]Add Explicit Bonuses and Stats to Shadow Spiders, Shadow Warriors, Stags, Suqahs, Terror Dogs, Unicorns, Wanderers, and Wolves[/b]
- Specify accurate bonuses and stats for these various creatures.
92. [b]Add Explicit Bonuses and Stats to Minotaurs, Moss Giants, Poison Scorpions, Poison Spiders, Rats, Red Dragons, Rock Crabs, Scorpions, Sea Snakes, Skeletons, and Zombies[/b]
- Define the appropriate bonuses and stats for these creatures.
93. [b]Add Explicit Bonuses and Stats to Highwaymen, Hill Giants, Hobgoblins, Men, Women, and Ice Giants[/b]
- Assign accurate bonuses and stats for these NPCs.
94. [b]Add Explicit Bonuses and Stats to Forresters, Foxes, Ghouls, Giant Rats, Giant Spiders, Goblins, Green Dragons, and Grizzly Bears[/b]
- Specify the relevant bonuses and stats for these creatures.
95. [b]Add Explicit Bonuses and Stats to Ducks, Black Dragons, Dwarves, Dust Devils, and Earth Warriors[/b]
- Define accurate bonuses and stats for these NPCs.
96. [b]Add Explicit Bonuses and Stats to Chickens, Cows, Chaos Druids, and Chaos Dwarves[/b]
- Specify the appropriate bonuses and stats for these NPCs.
97. [b]Add Explicit Bonuses and Stats to Fire Giants and Dark Warriors[/b]
- Assign accurate bonuses and stats for fire giants and dark warriors.
98. [b]Add Explicit Bonuses and Stats to Black Knights, Ghosts, and Gargoyles[/b]
- Define the relevant bonuses and stats for these NPCs.
99. [b]Add Explicit Bonuses and Stats to Lesser, Greater, and Black Demons[/b]
- Specify accurate bonuses and stats for these demon NPCs.
100. [b]Do Not Use Maxhit Mark for NPCs[/b]
- Avoid utilizing the maxhit mark for NPCs.
101. [b]Fix Train Cart Ride Direction for Anglers' Outpost[/b]
- Correct the direction of the train cart ride to the Anglers' Outpost.
102. [b]Fix Train Cart Arrival Point for SOMA Lookout[/b]
- Ensure that the train cart arrives at the correct location for the SOMA Lookout.
103. [b]Consolidate All Train Cart Related resources[/b]
- Organize and consolidate all files related to train carts.
104. [b]Add Another Test Account[/b]
- Include an additional test account for testing purposes.
105. [b]Assign Missing Bonuses to Arbiters Armour[/b]
- Specify the missing bonuses for the arbiters armour.
106. [b]Respawn Mercenary Chieftain After 30 Ticks[/b]
- Implement a respawn mechanism for the mercenary chieftain after a specific time interval.
107. [b]Implement Squeezing Through Loose-Railing at the Slayer Tower[/b]
- Develop the functionality to allow players to squeeze through loose railings at the Slayer Tower.
108. [b]Update Dockerfile to Use Gradle:8.5 During Build Stage[/b]
- Modify the Dockerfile to utilize Gradle version 8.5 during the build stage.
109. [b]Reward Player with Gaia Fragments When Killing Monsters at the Raystone of Gaia[/b]
- Ensure that players receive Gaia fragments as rewards when defeating monsters near the Raystone of Gaia.
110. [b]Support Destroying Bones-to-Peaches Spell Scroll[/b]
- Implement the functionality to destroy the bones-to-peaches spell scroll.
111. [b]Visually Open Gaia Chest When Looted by Players[/b]
- Ensure that the Gaia chest visually opens when players loot it.
112. [b]Add Weapon Strategy for Infernal Pickaxe[/b]
- Define the weapon strategy for the infernal pickaxe.
113. [b]Add Weapon Strategy for Infernal Axe[/b]
- Specify the weapon strategy for the infernal axe.
114. [b]Implement Checking Remaining Charges for Blood Fury[/b]
- Develop the functionality to check the remaining charges for the blood fury amulet.
115. [b]Implement Reverting Amulet of Blood Fury[/b]
- Allow players to revert the amulet of blood fury to its original state.
116. [b]Restrict SOMA Trainees to Indoors[/b]
- Ensure that SOMA trainees remain indoors.
117. [b]Fix Amulet of Blood Fury Not Healing Player Post-Hits[/b]
- Correct any issues related to the amulet of blood fury not healing the player after hits.
118. [b]Fix Not Consuming a Gaia Fragment When Opening Gaia Chest[/b]
- Address any issues preventing the consumption of a Gaia fragment when opening the Gaia chest.
119. [b]Add Sprites for Achievement Diaries, Troves and Tribulations, Skill Tab[/b]
- Include appropriate sprites for achievement diaries, troves and tribulations, and the skill tab.
120. [b]Start Consolidating All Occultism Related files[/b]
- Organize and consolidate all filesrelated to occultism.
121. [b]Rename Anything Warding Related to Occultism[/b]
- Ensure that all references to warding are renamed to occultism.
122. [b]Update Tall Brown Brick Wall Models[/b]
- Modify the models for tall brown brick walls.
123. [b]Apply Temporary Red Coloured Tint During a Blood Sacrifice[/b]
- Add a temporary red tint effect during a blood sacrifice.
124. [b]Rename 'Recolouring' to 'Tinting'[/b]
- Adjust terminology from "recolouring" to "tinting."
125. [b]Play 'Paralyze' When Trying to Move Whilst Frozen[/b]
- Implement the "paralyze" effect when players attempt to move while frozen.
126. [b]Implement Ancient Godsword's Blood Sacrifice Effect[/b]
- Define the blood sacrifice effect for the ancient godsword.
127. [b]Add Missing Prayer Checks for Godsword Special Attacks[/b]
- Ensure that the appropriate prayer checks are in place for godsword special attacks.
128. [b]Implement Basic Combat Strategy for Ancient Godsword[/b]
- Specify the basic combat strategy for using the ancient godsword.
129. [b]Allow Incinerable Items to Be Destroyed[/b]
- Enable the destruction of incinerable items.
130. [b]Consolidate Few More packages relating to the game files.[/b]
- Organize and consolidate additional resources.
131. [b]Implement Creating Pyre Logs with Sacred Oil[/b]
- Develop the functionality to create pyre logs using sacred oil.
132. [b]Implement Banking Ensouled Heads with the Soul Bearer[/b]
- Allow players to bank ensouled heads using the soul bearer.
133. [b]Try to Convert Incinerator Loot into Notes[/b]
- Attempt to convert incinerator loot into notes.
134. [b]Play 'Furnace' Sound When Incinerating Remains[/b]
- Add an appropriate sound effect when incinerating remains.
135. [b]Disable Incinerating Corp and Scorpia's Remains[/b]
- Prevent the incineration of corporeal beast and scorpia's remains.
136. [b]Roll Monster Loot 3 Times When Incinerating Remains[/b]
- Adjust the loot rolling process when incinerating remains.
137. [b]Require Pyre Logs When Incinerating Remains[/b]
- Specify the need for pyre logs during the incineration of remains.
138. [b]Consolidate All Anglers' Outpost resources and files/b]
- Organize and consolidate all server resources related to the Anglers' Outpost.
139. [b]Support Taking the Train Cart at Anglers' Outpost[/b]
- Enable players to use the train cart at the Anglers' Outpost.
140. [b]Re-Disable Quest Requirements from Hunter Haven Teleport, Ruins Teleport, Town of Luce Teleport[/b]
- Ensure that quest requirements are disabled for specific teleports.
141. [b]Rectify Sprite IDs at 60,000[/b]
- Correct any sprite ID issues at the specified value.
142. [b]Use Updated Sprite Icons for Custom Teleport Spells[/b]
- Utilize the updated sprite icons for custom teleport spells.
143. [b]Add Worldmap Icons for Arceuus Teleport Spells[/b]
- Include appropriate worldmap icons for Arceuus teleport spells.
144. [b]Reference Sprites by Name in Map Element Files[/b]
- Use sprite names for referencing in map element files.
145. [b]Update Train Cart Models[/b]
- Modify the models for train carts.
146. [b]Update Scrybe's Model, Add New Idle Animation[/b]
- Adjust Scrybe's model and incorporate a new idle animation.
147. [b]Update Tall Brown Brick Models Used in Shanty City[/b]
- Modify the models for tall brown brick walls in Shanty City.
148. [b]Add Sprites for Standard Teleport Icons[/b]
- Include sprites for standard teleport icons.
149. [b]Add Sprite files for the Worldmap[/b]
- Specify sprite files for the worldmap.
150. [b]Update Map Files for Shanty Island[/b]
- Adjust the map files for Shanty Island.
151. [b]Implement Agility Course Obstacle Tracking for SOMA[/b]
- Develop the functionality to track agility course obstacles in SOMA.
152. [b]Consolidate All SOMA Lookout Related files[/b]
- Organize and consolidate all files related to SOMA lookout.
153. [b]Support Generic Ladders Used Across SOMA Lookout[/b]
- Enable the use of generic ladders within the SOMA lookout area.
154. [b]Consider Spawning a Mark of Grace After Finishing a Lap[/b]
- Explore the possibility of spawning a mark of grace for players who complete a lap.
155. [b]Base Despawn Timestamp Off When a Player-Tied Floor Object Was Last Modified[/b]
- Determine the despawn timestamp based on the last modification of player-tied floor objects.
156. [b]Assign Despawn Delay of 10 Minutes to Marks of Grace[/b]
- Set a consistent despawn delay of 10 minutes for marks of grace.
157. [b]Support Dynamic Despawn Delays for Player-Tied Objects[/b]
- Implement variable despawn delays for objects tied to specific players.
158. [b]Restore 1-2% of Player's Energy After Crossing an Obstacle[/b]
- Provide an energy restoration mechanism for players after completing obstacles.
159. [b]Require 60 Agility to Access the SOMA Agility Course[/b]
- Specify the agility level requirement for accessing the SOMA agility course.
160. [b]Modify Agility Skill Guide to Show S.O.M.A Agility Course at 60 Agility[/b]
- Update the agility skill guide to include information about the SOMA agility course.
161. [b]Track Lap Count for the SOMA Agility Course[/b]
- Keep track of the number of laps completed by players in the agility course.
162. [b]Improve Climbing Over the Low Wall[/b]
- Enhance the mechanics for climbing over low walls in SOMA.
163. [b]Remove Placeholder Models for SOMA Obstacles[/b]
- Replace placeholder models with appropriate obstacle models in SOMA.
164. [b]Implement Jumping the Gap Towards the Final Platform[/b]
- Develop the functionality for players to jump across gaps toward the final platform.
165. [b]Implement Hopping the First Platform from an Appropriate Distance[/b]
- Specify the mechanics for hopping onto the first platform from an appropriate distance.
166. [b]Implement Jumping More Gaps and Hopping Onto Platforms[/b]
- Extend the agility course with additional gap jumps and platform hops.
167. [b]Implement Crossing the First Two Gaps in SOMA's Agility Course[/b]
- Define the obstacles for crossing the initial gaps in the SOMA agility course.
168. [b]Mark More Functions/Fields in KTS Scripts as Private[/b]
- Designate additional functions and fields as private in KTS scripts.
169. [b]Remove Additional Delay When Crossing Tightrope[/b]
- Eliminate any unnecessary delays when players cross tightropes.
170. [b]Do Not Persist Prohibited Running Flag[/b]
- Ensure that the prohibited running flag does not persist unnecessarily.
171. [b]Add Event-Inspector Logs[/b]
- Include event-inspector logs for debugging and monitoring purposes.
172. [b]Reduce the Width/Length of a Few Hitboxes[/b]
- Adjust hitbox dimensions for specific objects.
173. [b]Implement Climbing Over Short Wall[/b]
- Develop the mechanics for climbing over short walls.
174. [b]Add Missing Hitboxes to the SOMA Agility Course Map[/b]
- Ensure that all necessary hitboxes are present in the SOMA agility course map.
175. [b]Implement Crossing the First Tightrope[/b]
- Develop the mechanics for players to cross the initial tightrope obstacle.
176. [b]Implement Climbing Up/Down the Staircase at SOMA Agility Course[/b]
- Specify the functionality for climbing up and down the staircase in the SOMA Agility course.
177. [b]Identify All Draynor and Falador Rooftop Agility Course Obstacles[/b]
- List and identify all obstacles in the Draynor and Falador rooftop agility courses.
178. [b]Reduce Gem Stall Respawn Delay to 4 Ticks[/b]
- Adjust the respawn delay for gem stalls to 4 ticks.
179. [b]Fix Compile Errors Raised by K2 Compiler[/b]
- Correct any compilation errors flagged by the K2 compiler.
180. [b]Consolidate All combat-equipment-* Projects into One[/b]
- Organize and consolidate all combat equipment-related projects.
181. [b]Support Activating Special Attack Through Orb[/b]
- Enable players to activate special attacks using an orb.
182. [b]Fix Persistence of Player's Appearance[/b]
- Address any issues related to the persistence of player appearance.
183. [b]Add Basic Dialogue for the Master Crafter in Shanty City[/b]
- Develop basic dialogue interactions for the master crafter character in Shanty City.
184. [b]Remove 'Trade' Option from Master Crafter[/b]
- Eliminate the 'Trade' option when interacting with the master crafter.
185. [b]Attach More Sounds to Galvek, Play 'Dragon Slayer' When the Fight Starts[/b]
- Enhance the audio experience during the Galvek boss fight by adding more sounds, including 'Dragon Slayer' music.
186. [b]Add More Patches for Basic Robes[/b]
- Include additional patches for basic robes.
187. [b]Make Druids Robe Top Cover a Player's Arms[/b]
- Adjust the appearance of the druids robe top to cover a player's arms.
188. [b]Refactor Staves Project into a Magic Equipment Project[/b]
- Reorganize the staves project to be part of a broader magic equipment project.
189. [b]Reimplement Switching Between Slayer Masters[/b]
- Restore the functionality for players to switch between different slayer masters.
190. [b]Add Multiple Multinpc's for Different Slayer Masters[/b]
- Specify multiple multinpc characters representing various slayer masters.
191. [b]Implement Drinking Slayer's Respite[/b]
- Develop the mechanics for players to drink the slayer's respite potion.
192. [b]Implement Drinking Chef's Delight[/b]
- Define the effects of drinking the chef's delight beverage.
193. [b]Implement Drinking Dragon Bitter[/b]
- Specify the effects of consuming the dragon bitter ale.
194. [b]Implement Drinking Gin[/b]
- Develop the functionality for players to drink gin.
195. [b]Implement Drinking Dwarven Stout[/b]
- Define the effects of consuming dwarven stout.
196. [b]Add All Shanty City Guards and Mercenaries to Watch Stalls[/b]
- Ensure that all guards and mercenaries in Shanty City monitor the watch stalls.
197. [b]Consolidate Town of Luce and Abattoir Files[/b]
- Organize and consolidate files related to Town of Luce and the abattoir.
198. [b]Differentiate Shanty City Market Stalls from the Ones in Town of Luce[/b]
- Clearly distinguish the market stalls in Shanty City from those in Town of Luce.
199. [b]Implement Stealing from Bakery and Gem Stalls[/b]
- Develop the mechanics for stealing from bakery and gem stalls.
200. [b]Fix Not Being Able to Throw Black Knives[/b]
- Correct any issues preventing players from throwing black knives.
201. [b]Support Climbing Up/Down Staircases Across Shanty City[/b]
- Enable players to climb up and down staircases within Shanty City.
202. [b]Support Climbing Up/Down Ladders Across Shanty City[/b]
- Specify the functionality for climbing up and down ladders in Shanty City.
203. [b]Mark Custom Shanty City Locs as Active[/b]
- Designate custom locations within Shanty City as active.
204. [b]Also Play 'Pick2' Sound When Picking Up an Item Stack[/b]
- Enhance the audio feedback when players pick up item stacks.
205. [b]Implement Combat Strategy for the Mercenary Chieftain[/b]
- Define the combat strategy for engaging the mercenary chieftain.
206. [b]Re-enable Combat Strategy for Shanty City Mercenaries[/b]
- Restore the combat strategy for Shanty City mercenaries.
207. [b]Support Pointing and Highlighting a Worldmap Element[/b]
- Enable pointing and highlighting of specific worldmap elements.
208. [b]Consolidate All Shanty-City Related Files[/b]
- Organize and consolidate all files related to Shanty City.
209. [b]Fix ShantyScript#clickHeldOp[/b]
- Correct any issues with the ShantyScript#clickHeldOp function.
210. [b]Mark Thieving Stalls in Town of Luce as Active[/b]
- Designate thieving stalls in Town of Luce as active.
211. [b]Fix Throwables Causing Players to Hit Themselves[/b]
- Address any issues related to throwables causing self-harm.
212. [b]Add More Dialogue Branches for the Priestess[/b]
- Expand the dialogue options available when interacting with the priestess.
213. [b]Change Dialogue If Player Has Visited Zulrah Before[/b]
- Adjust the priestess' dialogue based on whether the player has encountered Zulrah previously.
214. [b]Implement Priestess' Dialogue to Allow Players to Offer Themselves as a Sacrifice[/b]
- Develop dialogue interactions allowing players to offer themselves as a sacrifice.
215. [b]Require Players to Speak to the Priestess Before Using the Rowboat[/b]
- Ensure that players must converse with the priestess before utilizing the rowboat.
216. [b]Do Not Permit a Dwarf Multicannon in Zulrah's Shrine[/b]
- Prevent the use of a dwarf multicannon within Zulrah's Shrine.
217. [b]Rename Activity-* Prefixed Projects[/b]
- Adjust the project names with the appropriate prefixes.
218. [b]Add Area Patches for All Four Height Levels of the Agility Pyramid[/b]
- Specify area patches for each of the four height levels in the Agility Pyramid.
219. [b]Add Area Patches for All Four Height Levels in Village of Shadows and Thyrsus Mire[/b]
- Define area patches for each height level in Village of Shadows and Thyrsus Mire.
220. [b]Add Area Patches for All Four Height Levels in SOMA Lookout[/b]
- Organize area patches for each height level within SOMA Lookout.
221. [b]Add Area Patches for All Four Height Levels in Slayer Tower[/b]
- Specify area patches for each height level within the Slayer Tower.
222. [b]Add Area Patches for All Four Height Levels in Shanty City[/b]
- Define area patches for each height level within Shanty City.
223. [b]Consolidate Barrows Related Patches and Move Barrows Code from the Root Scripts Project[/b]
- Organize and consolidate patches related to Barrows content and relocate the Barrows code.
224. [b]Remove Useless Entomologist Diary[/b]
- Eliminate any unnecessary or redundant entries in the entomologist diary.
225. [b]Use Default Rune Multiplier of 1 If No Multiplication Table Exists[/b]
- Set a default rune multiplier of 1 when no specific multiplication table is available.
226. [b]Add Loc Binding to Craft Wrath Runes at the Wrath Altar[/b]
- Implement loc binding for crafting wrath runes at the wrath altar.
227. [b]Change 'Active' Value Based on Whether Any Click Options Are Defined[/b]
- Adjust the 'active' value based on the presence of defined click options.
228. [b]Restrict Turael to Indoors[/b]
- Ensure that Turael remains indoors.
229. [b]Update Previous Dynamic Slayer Master Spawn with Turael[/b]
- Replace the previous dynamic spawn with Turael as the slayer master.
230. [b]Identify Which Tree Stumps Belong to Which Dead Trees[/b]
- Determine the association between tree stumps and dead trees.
231. [b]Consolidate All Supported Tree Patches for Woodcutting[/b]
- Organize and consolidate patches related to woodcutting trees.
232. [b]Reimplement Fight Caves Using a Controller to Manage the Loop[/b]
- Redesign the Fight Caves using a controller for better loop management.
233. [b]Play 'Tzhaar!' in the Fight Caves[/b]
- Enhance the audio experience during the Fight Caves by playing the 'Tzhaar!' track.
234. [b]Prevent Players from Setting Up a Cannon in the Fight Caves[/b]
- Disallow the use of a dwarf multicannon within the Fight Caves.
235. [b]Fix Fight Caves Waves Starting Outside of the Cave[/b]
- Correct any issues with Fight Caves waves initiating outside the cave.
236. [b]Restore Chatbox Input When Closing Settings Modal[/b]
- Ensure that chatbox input is restored after closing the settings modal.
237. [b]Remove Half-Tick Delays from Weapon Ranged/Magic Attacks[/b]
- Eliminate unnecessary half-tick delays in ranged and magic attacks.
238. [b]Implement Dialogue and Shop for the Fishmonger[/b]
- Develop dialogue interactions and a shop for the fishmonger character.
239. [b]Require Shop Inventories to Have a Capacity Value of >0[/b]
- Specify that shop inventories must have a capacity greater than zero.
240. [b]Implement Drinking Vodka[/b]
- Develop the functionality for players to consume vodka.
241. [b]Make Jug of Wine Lower Attack Instead of Draining It[/b]
- Adjust the effect of drinking a jug of wine to lower attack instead of draining it.
242. [b]Implement Consuming Beer[/b]
- Specify the mechanics for players to consume beer.
243. [b]Implement Dialogue and Shop for Ali The Barman[/b]
- Develop dialogue interactions and a shop for Ali The Barman character.
244. [b]Implement Toggling Volume Using the Larger Volume Icons[/b]
- Enable players to adjust volume settings using the larger volume icons.
245. [b]Require Growthlings to Die by Using an Axe or Secateurs on Them[/b]
- Specify that growthlings must be defeated using an axe or secateurs.
246. [b]Play 'Barbarianism' in the Edgeville Dungeon[/b]
- Enhance the audio experience in the Edgeville Dungeon by playing the 'Barbarianism' track.
247. [b]Fix Cutting Uncut Rubies, Sapphires, and Emeralds[/b]
- Correct any issues related to cutting uncut rubies, sapphires, and emeralds.
248. [b]Fix Lack of Mining Animation When Mining Runestones[/b]
- Ensure that the mining animation plays correctly when mining runestones.
249. [b]Fix Inability to Mine Supported Rocks for Ores[/b]
- Address any issues preventing players from mining supported rocks for ores.
250. [b]Fix Inability to Cut Down Supported Trees[/b]
- Correct any issues preventing players from cutting down supported trees.
251. [b]Set Default Render Distance for NPCs to 15 Tiles[/b]
- Specify the default render distance for non-player characters (NPCs) as 15 tiles.
252. [b]Require Agility Level of 70 to Squeeze Through Taverley Pipe[/b]
- Set an agility level requirement of 70 for players to squeeze through the Taverley pipe.
253. [b]Move Kaqemeex' 'Trade' Option to Option 3[/b]
- Adjust the position of the 'Trade' option when interacting with Kaqemeex.
254. [b]Re-enable Interactions with Aubury[/b]
- Restore the ability to interact with Aubury.
255. [b]Set Music and Sound Volume to 25% on First Login[/b]
- Initialize music and sound volume settings to 25% for new logins.
256. [b]Schedule Fire Traps onto the Controller[/b]
- Implement fire traps using a controller for better management.
257. [b]Associate Galvek with a Controller for Its Fire Traps[/b]
- Link Galvek with a controller to manage its fire traps.
258. [b]Back ControllerUID by a 32-Bit Integer Instead of 64[/b]
- Use a 32-bit integer for ControllerUID instead of 64 bits.
259. [b]Further Refactor Galvek's Combat Strategy[/b]
- Continue optimizing Galvek's combat strategy.
260. [b]Track Kill Counting for Galvek[/b]
- Keep track of the number of kills for Galvek.
261. [b]Fade Out Boss HP HUD When Leaving Galvek's Ship[/b]
- Adjust the boss HP HUD visibility when exiting Galvek's ship.
262. [b]Identify DS2 Overseas Playing Areas[/b]
- Determine the overseas playing areas related to DS2 content.
263. [b]Mark Galvek as Immune to Recoil, Poison, and Venom[/b]
- Specify Galvek's immunity to recoil, poison, and venom effects.
264. [b]Implement Immunity to Ring of Recoil[/b]
- Develop the functionality for immunity to the ring of recoil.
265. [b]Play 'The Forsaken' in Lithkren Vault[/b]
- Enhance the audio experience in the Lithkren Vault by playing 'The Forsaken' track.
266. [b]Fix Not Updating Played Music in Music List Tab[/b]
- Correct any issues related to updating played music in the music list tab.
267. [b]Play 'The Trade Parade' Around Shanty City's Trading Post[/b]
- Enhance the audio ambiance around Shanty City's Trading Post by playing 'The Trade Parade.'