Number 0
we up
- Apr 10, 2012
- 537
- 53
- 0
Surprised there isn't a thread on this already but then again forums are no longer a thing.
I haven’t played Dragon Wild yet, but I’ve been following the discussions and trailers, and I’m honestly intrigued. It feelslike something different — like Jagex is trying to push RuneScape into a new phase of content that blends traditional combat with more open, reactive world-building.
From what I’ve seen, it’s not just a new area — it’s almost like a statement. A dynamic zone, with high-tier enemies, layered mechanics, and more risk involved. Whether it’s the dragon ecosystem, new loot systems, or the layout itself — it seems like a step away from the usual static grind spots.
So my question is:
Do you see Dragon Wild as RuneScape evolving into something bigger?


Will Dragonwilds Private Servers be a thing next?
I haven’t played Dragon Wild yet, but I’ve been following the discussions and trailers, and I’m honestly intrigued. It feelslike something different — like Jagex is trying to push RuneScape into a new phase of content that blends traditional combat with more open, reactive world-building.
From what I’ve seen, it’s not just a new area — it’s almost like a statement. A dynamic zone, with high-tier enemies, layered mechanics, and more risk involved. Whether it’s the dragon ecosystem, new loot systems, or the layout itself — it seems like a step away from the usual static grind spots.
So my question is:
Do you see Dragon Wild as RuneScape evolving into something bigger?
- Is this Jagex experimenting with more ambitious, living-world content?
- Does it feel fresh, or just a remix of existing Wildy concepts?
- Could this model be the future for other areas too?


Will Dragonwilds Private Servers be a thing next?