bobismyname
Extreme Donator
- Oct 30, 2010
- 1,666
- 105
- 0
Mid terms, I'm tired, let's cut to the chase
Here is the update people have been waiting for, ready to reel players in with the uniqueness.
-Clue scrolls now open, sorry that they weren't doing anything.
-Fixed some issues with people in the starter zone.
-Fixed the rapid rates of whip and vine drops.
-Solved some issues with low alching, it loaded wrong prices.
-Made a few crafting things more profitable.
-Fixed the issue with the Friends Chat.
-Added clues to the drop announcement.
-Added every single possible reward to every kind of clue accoding to RS Wiki thanks to Random.
-Added hide tanning to Al Kharid.
Assassin's Skill released for beta testing (ofc there will be bugs)
-Worked on a system for leveling the skill and components itself (explained further down).
-There is the main skill, and 4 branches that are trained as you level up depending on which methods of training you use.
-Branches: Assassin Call, Final Blow, Swift Speed, and Stealth Moves.
-System to handle tasks and the different modes/challenges.
-Data entered for different bosses, as in the exp rewarded, the minimum and maximum amount assigned, the time for speed runs, etc.
-Added a nice interface to show your levels in the different branches and total Assassin's skill exp.
-Started on a base for the interface in which you can activate your abilities based on levels.
-Different Assassin Contracts:
-Assassin Call: Take on your challenging assignments and bulk.
-Final Blow: Defeat your assignment using the specified weapon of your master.
-Swift Speed: Quickly take on your assignment in a speed run before the time runs out.
-Stealth Moves: Consecutively kill your assignments without dieing.
-Different Assassin Abilities (Non Wilderness):
-Assassin Call: Summon an assassin to aid you in your battle. The higher your level, the more powerful your assassin is.
-Final Blow: Once your target is below half hitpoints, you gain more power and speed in your attacks.
-Swift Speed: You energy regenerates a lot faster for longer amounts of time, the longer this lasts the higher your level.
-Stealth Moves: Become concealed to agressive monsters. The higher your level, the less likely an agressive monster will notice you.
-Added an Assassin's Orb that handles the interface and stats.
-Added cooldowns and regenerating for abilities.
-Added bonuses to Assassin's gear. These will be earned through hard work using the assassin's skill.
-Added bonuses to Daggerfist Claws (better than dragon claws) with an epic special. These are rewards from the Assassin Skill.
-Added bonuses to Quick-Fire Crossbow (close to armadyl crossbow) with an epic special. These are rewards from the Assassin Skill.
-Added 3 sets of armor: Melee Assassin, Ranged Assassin, and Mage Assassin with beast stats and looks. These are rewards from the Assassin Skill.
-Tasks reset upon logout, they must be completed consecutively to achieve the final exp.
-Clue scrolls now open, sorry that they weren't doing anything.
-Fixed some issues with people in the starter zone.
-Fixed the rapid rates of whip and vine drops.
-Solved some issues with low alching, it loaded wrong prices.
-Made a few crafting things more profitable.
-Fixed the issue with the Friends Chat.
-Added clues to the drop announcement.
-Added every single possible reward to every kind of clue accoding to RS Wiki thanks to Random.
-Added hide tanning to Al Kharid.
Assassin's Skill released for beta testing (ofc there will be bugs)
-Worked on a system for leveling the skill and components itself (explained further down).
-There is the main skill, and 4 branches that are trained as you level up depending on which methods of training you use.
-Branches: Assassin Call, Final Blow, Swift Speed, and Stealth Moves.
-System to handle tasks and the different modes/challenges.
-Data entered for different bosses, as in the exp rewarded, the minimum and maximum amount assigned, the time for speed runs, etc.
-Added a nice interface to show your levels in the different branches and total Assassin's skill exp.
-Started on a base for the interface in which you can activate your abilities based on levels.
-Different Assassin Contracts:
-Assassin Call: Take on your challenging assignments and bulk.
-Final Blow: Defeat your assignment using the specified weapon of your master.
-Swift Speed: Quickly take on your assignment in a speed run before the time runs out.
-Stealth Moves: Consecutively kill your assignments without dieing.
-Different Assassin Abilities (Non Wilderness):
-Assassin Call: Summon an assassin to aid you in your battle. The higher your level, the more powerful your assassin is.
-Final Blow: Once your target is below half hitpoints, you gain more power and speed in your attacks.
-Swift Speed: You energy regenerates a lot faster for longer amounts of time, the longer this lasts the higher your level.
-Stealth Moves: Become concealed to agressive monsters. The higher your level, the less likely an agressive monster will notice you.
-Added an Assassin's Orb that handles the interface and stats.
-Added cooldowns and regenerating for abilities.
-Added bonuses to Assassin's gear. These will be earned through hard work using the assassin's skill.
-Added bonuses to Daggerfist Claws (better than dragon claws) with an epic special. These are rewards from the Assassin Skill.
-Added bonuses to Quick-Fire Crossbow (close to armadyl crossbow) with an epic special. These are rewards from the Assassin Skill.
-Added 3 sets of armor: Melee Assassin, Ranged Assassin, and Mage Assassin with beast stats and looks. These are rewards from the Assassin Skill.
-Tasks reset upon logout, they must be completed consecutively to achieve the final exp.