Rage-Scape - Remaking RuneScape PreEoC

-Fixed the broken tasks, after a long time I finally found out why it was not counting some monsters as tasks!
-Cannons can no longer damage NPC's that you do not have the required slayer level for.
-::resettask has been disabled since all of the slayer tasks work now.

Since our player base has started to grow pretty rapidly, here is the long waited for Player-to-Player based Grand Exchange!
Some of these features I coded a while back but I will list them again anyways so you know the full features.
-Based this Grand Exchange on PLAYER TO PLAYER interactions rather than instant buy.
-Saving offers in stored data files with backups and what not.
-The + and - percentages to work, along with setting custom prices and adjustments.
-Buy and Sell offers are saved when made and stored, as well as logging out.
-Grand Exchange offers carry through even if a player is offline, boxes update when logging back in if offline during transaction.
-Working searching including custom items such as upgrades, costmetics, etc.
-Updating boxes, allowing you to see all of your current boxes.
-Ability to customize the amount you are buying or selling.
-Difference system added that gives you back the extra money if you paid too much, etc.
-Noted items being sold will be correctly identified by their main item.
-Large amounts of items being withdrawn are taken as notes.
-Added a system to block untradeable/lent/etc. items from being sold.
-Every item set is now exchangable using the Grand Exchange.
-Upon buying, item information is displayed correctly aswell as the amount of cash in your inventory.
-The collection box is fully functioning with the progress, item sprites, collecting both cash and items, etc.
-Bankers and booths/chests/counters/etc. have the collection option working.
-Added a dialogue to the Grand Exchange clerk at home and world wide.
-Going over the max amount for both prices and amounts will result in "Too High" and will stay as the max integer.
-History interface works showing your recent buys/sells with the item name, quantity, and price.
-Ability to retrieve lent items from the Grand Exchange clerk.
-Shit tons of dupes patched, been testing these with Richie.

Thread Link: The Grand Exchange and Slayer Tasks - General Updates - Rage-Scape

Aswell, check out Rage-Scape's official Clan!
We host daily events, have access to beta features, and more!
Clan Thread: http://rage-scape.com/forums/index.php?/topic/3740-rage-scapes-official-clan/
 
Strange how you came out with all of these updates in such a short amount of time and also after the Matrix II was leaked.
I like how most of those updates were in Matrix II... Such as graves, the g/e things, toolbelts, ect...

Basically all of your updates since the Matrix leak are all the things on Matrix II.

IT MAKES ME WONDER......................./
 
Strange how you came out with all of these updates in such a short amount of time and also after the Matrix II was leaked.
I like how most of those updates were in Matrix II... Such as graves, the g/e things, toolbelts, ect...

Basically all of your updates since the Matrix leak are all the things on Matrix II.

IT MAKES ME WONDER......................./

If you look at my forums posts, you can see that I posted pictures and progress updates on these features weeks before the Matrix 2 release, however I did borrow a few bits and pieces for gravestones and the grand exchange.
 
Didn't get too much done today because I'm sick :'( Anyways I atleast got some bug fixes and what not done today.
-Fixed the Dwarf Cannon issue, whupwhup.
-Adjusted the alchemy value to the ingame prices to avoid abuse.
-Added enchanting for all kinds of jewlery, have fun making furies now.
-Added enchanting for all kinds of bolts, giving you access to the special effects of enchanted bolts.
-Fixed item requirements for many items that had EoC requirements with the help of Savior and Random (still need to do some).

Thread Link: Enchanting and Fixes - General Updates - Rage-Scape
 
looks promising
any idea about the date of release or hosting this server?

edit: nvm found your forums link
 
The system is my own and about 3/4ths is my work, which was already started weeks before the Matrix 2 release (for proof you can look at my forum posts from last month showing progress of the gravestones and all such.

I did however borrow the other 1/4th from Matrix, being the "Get Ready" interface/configs and the hubs system, implementing it into my gravestone system.
Still looks like MXII. However good luck and I don't think your allowed to post forum links on a project thread (not sure).
 
Did a good amount of work done today, although I'm feeling a bit down. I'm wanting to improve the server as much as possible so as mentioned, this week will be focusing on bug fixes. Here is day one of the fixes.
Fixed:
-Ability to trade X has finally been fixed now that I spotted the issue in the source.
-Ring of Stone and the Easter Egg now morph you with the correct interface.
-Fixed the Wilderness Agility Course gate and completed the Course itself!
-Dwarf Cannon no longer picks up when you eat.
-Developed a system to benefit female players, in which it replaces male references to female references.
Take a npc dialogue as an example, by default it would say sir to both a male and a female.
Now this system will replace that sir with m'am, and many other situations.
-The Exchange Sets option on the Grand Exchange now works for the players it crashed.
-Added the options and degrading to the Ring of Slaying.
-Combat Bracelet and Ring of Dueling degrade properly.
-Seed dibber is now in the Farming store again.
-Cocatrices can now be found in the Fremmenick Slayer Dungeon.
-You can no longer afk at the Lava Flow Mines.
-Solved the possible reasons of the DC's over the weekend.

Thread Link: Jewllery Crafting and MANY FIXES! - General Updates - Rage-Scape
 
Wasn't actually going to get anything done today because I had to study hardcore for my Trig test tomorrow, but found out we are having a snow day so got a bunch done. Here we go!
-Fixed some major issues with the Dwarf Cannon.
-Improved the immunity using any kind of protection against Metal Dragons.
-Both of the alch spells are properly working now.
-Superheat now works, enjoy training multiple skills at once!
-All the magical staffs now provide the proper unlimited rune supplies.

Some players (cough Akimbosss) have been pushing for the update to fix the Warrior's Guild, so I decided to just finish it up in the process.
-Warriors Guild now has it's proper entrance with it's level requirements.
-Interface correctly displays the different types of tokens.
-Added the 10+ dialogues for the many NPC's in the Warriors Guild.
-Added the Animation Room with all sets working and basicly everything 100%.
-Added the Dummy Room working properly with the random dummy pop ups and attack styles.
-Added the Catapult Room with the interface, projectiles, defence emotes, etc.
-Added the Shot Put Room with everything working properly.
-Added the Keg Balance Challenge cause it's epic.
-Added the the full Cyclops system, you can now get every possible defender.

Thread Link: Warrior's Guild and Fixies - General Updates - Rage-Scape
 
Wasn't actually going to get anything done today because I had to study hardcore for my Trig test tomorrow, but found out we are having a snow day so got a bunch done. Here we go!
-Fixed some major issues with the Dwarf Cannon.
-Improved the immunity using any kind of protection against Metal Dragons.
-Both of the alch spells are properly working now.
-Superheat now works, enjoy training multiple skills at once!
-All the magical staffs now provide the proper unlimited rune supplies.

Some players (cough Akimbosss) have been pushing for the update to fix the Warrior's Guild, so I decided to just finish it up in the process.
-Warriors Guild now has it's proper entrance with it's level requirements.
-Interface correctly displays the different types of tokens.
-Added the 10+ dialogues for the many NPC's in the Warriors Guild.
-Added the Animation Room with all sets working and basicly everything 100%.
-Added the Dummy Room working properly with the random dummy pop ups and attack styles.
-Added the Catapult Room with the interface, projectiles, defence emotes, etc.
-Added the Shot Put Room with everything working properly.
-Added the Keg Balance Challenge cause it's epic.
-Added the the full Cyclops system, you can now get every possible defender.

Thread Link: Warrior's Guild and Fixies - General Updates - Rage-Scape

Good job on your progress, Miles.
 
Got some good fixes done today, and looks like this week we have already crossed a whopping 37 commonly listed bugs off our list, and we are more than half way done with the complaints :) Making the server better day by day and filling in those annoying gaps, so stay tuned guys! Today wasn't much, but it did get some long waited issues resolved. I had to do a lot of school work for tomorrow and had to do a shit ton of shoveling, so most of my day was gone. Here we go!
-Pottery Wheels now can be used to make unfired pots, pie dishes, plant pots, and bowls.
-Pottery Furnces now can be used to finish off your unfired products.
-The Cyclopes Room is now complete and can be accessed.
-Temporarily disabled Houses for the next 24 hours, for testing purposes.
-Found a solution to the incorrect styles for new item looks, these will be fixed by tomorrow night.
-Added special bars to many items missing them, specials will be added tomorrow.
-Developed a debugging system to log every action done sorting them by player and time, to help solve issues that occur and increase security.
-Improved and rewritten a system to handle the MySQL connections the server uses.
-Finished the Dungeoneering NPC drops so that they only drop Dungeoneering items during the minigame.
-Solved the overlapping of drops between Dungeoneering and outside bosses.

Thread Link: Pottery, Many Fixes, Cyclopes, and more! - General Updates - Rage-Scape
 
Construction has been once revamped, as some of you heard, the reason I disabled construction the past few days is because I was working on improving the system because it was buggy as hell. Anyways heres our new construction features:
Don't underestimate this, it took a long time. I have been working on it for weeks due to our older construction being so buggy.
-Much neater way of loading and saving houses, does not interlap with other Dynamic Regions.
-Ability to change the location of your house (one location so far, but loading the rest, all will be added this weekend).
-Room creation and saving, yes finally with the interface. No more preloading rooms, you can chose what you want. Room prices may rise, we shall see. Every room is creatable.
-Floor handling, currently only supporting upper floors because that's all I got to, dungeons will be added this weekend.
-Objects are now facing the same way their white build models are.
-Added room previewing and rotating, ohhh fancy!
-Added the furniture creation interface as using dialogues was stupid and lazy of me.
-Added some more interactions to a few more objects.
-You can now build loads more of buildables (here is a list of all the current ones):
All centerpieces (portal, decorative rock, pond, imp statue, dungeon entrance)
All of the trees, choppable too!
All of the plants, need I list them all?
All of the chairs, yes you can sit in all of them now.
All of the fireplaces, they are lightable.
All of the curtains.
All of the book cases, searchable as well.
All of the stair cases, climbable with multiple floors.
All of the rugs, strictly cosmetic.
All of the trophy and mounts (monster heads, fish, etc.).
All of the armor stands (armor, minigame, etc.).
All of the beds (will be required for future servants).
All of the shaving stands.
All of the dressers.
All of the clocks.
All of the ward drobes.
All of the larders (best exp).
All of the sinks.
All of the tables.
All of the benches.
All of the cat related objects :3.
All of the stoves and ovens (useable).
All of the cupboards, shelves, and drawrers.
All of the beer holdsters, will be servable.
All of the bells (will be working with future servants).
All of the decorations of the dining room.
All of the games (Elemental Balance, Attack Stone, Ranging Competition, Game Host, Prize Chest).
All of the weapon and glove racks.
All of the kinds of Boxing/Combat rings (will be useable this weekend).
All of the quest displays.
All of the kinds of maps.
All of the landscapes.
All of the portraits.
All of the guild trophies.
All of the charts.
All of the leccture statues.
All of the globes.
All of the lecturns (you know what that means boi).
All of the telescopes.
All of the windows (yes even stained glass).

Now this list may look gigantic, but in reality I only covered half the rooms, there is still a shit ton to go. But that's what the weekend is for!
On a last note, the weapon styles (on new looks) and specs should be fixed tomorrow!

Thread Link: Construction Revolution - General Updates - Rage-Scape
 
Again in my attempts on recreating RuneScape construction, there have been many updates, adding things never or rarely seen on servers, especially of this high of a revision. Many new objects are interactable, you can join houses (get expelled, etc), building options are available, etc. I highly suggest you read this post for the chunk of today's update.

Item Styles Update (Specs coming tomorrow)
Random has helped me a huge amount in fixing the bugs with new item looks showing either the wrong or no attack styles. The following items have been fixed, and if there are some missing, please contact Random.
abyssal vine whip
dragon dagger :awesome:
dragon dagger
rune crossbow
dragon dart
rune scimitar
royal crossbow
rune knife
ancient staff
drygore rapier
drygore longsword
drygore mace
chaotic longsword
chaotic crossbow
chaotic maul
chaotic rapier
korasi
staff of light
shortbow
lucky abyssal whip
gadderhammer
saradomin crozier
zamorak crozier
guthix crozier
polypore staff
barrelchest anchor
gilded dragon pickaxe
dragon pickaxe
rune pickaxe
akrisae's war mace
armadyl battlestaff
dharok great axe
zamorakian spear
inferno adze
lava battlestaff
rapier
lucky zamorakian spear
rubber chicken
rune 2h sword
adamant scimitar
mithril scimitar
white scimitar
black scimitar
steel scimitar
iron scimitar
bronze scimitar
brackish blade
brine sabre
darklight
silverlight
zaniks crossbow
staff of air
staff of water
staff of fire
staff of earth
swamp lizard
orange salamander
red salamander
black salamander
shieldbow
magic shieldbow
crossbow
rune javelin
oak shortbow
oak shieldbow
willow shieldbow
willow shortbow
maple shieldbow
maple shortbow
yew shieldbow
yew shortbow
magic shieldbow
iron knife
bronze kinfe
steel knife
mithril knife
adamant knife
rune knife
black knife
bronze crossbow
blurite crossbow
iron crossbow
steel crossbow
mith crossbow
adamant crossbow
rune crossbow
karils bow
veracs flail
ahrim staff
guthan spear
torag hammers
mystic earth

Construction General Updates
-Added the ability to switch Building Mode on and off.
-Customization is enabled for entering in your house or at the portal.
-Option to leave your house through the portal or interface.
-Total number of rooms correctly displayed on the house options interface.
-When in another player's house, you cannot build or destroy.
-Viewing other player's rooms and furnitures along with interacting.
-Typing in name to join a friends house, checking if they are offline/locked/building mode/etc.
-Added the ability to expell all guests.

Construction Object Interactions
-Added the ability to to change your hair styles at dressers and shaving stands.
-Added the ability to light and enjoy the comfort of your fire places.
-Added the ability to cook on your ranges and stoves in your house.
-Added the ability to search the empty book cases in your house.
-Added the ability to use the exit portal to go back home.
-Added the ability to sit in all the types of chairs you can make.
-Added the ability to change your clothes with your wardrobes and drawers.
-Added the ability to read the current time on all kinds of clocks, this displays the SERVER's time.

Thread Link: Giant Construction Update Additions + Fixed Weapon Styles - General Updates - Rage-Scape
 
Today has been a great day for updates, lot's of new content for you guys to enjoy :) We are coming close to real full construction day by day, make sure to read our progress!

General/Bug Fixes:
-Fixed the path finding for objects, enjoy you lazy bumbs :)
-You can now get drunk! Enjoy drinking the drinks you can brew in your player owned houses!
-Emotes making you appear drunk while walking around after drinking: Asgarnian Ale, Greenman's Ale, and Chef's Delight.
-A large range of emotes for when you drink the ultimate Dragon Bitter, you walk around like an extreme drunkard, eat food like a monster, slightly delay your actions, and simulating your character as if he drowned himself in alcohol.
-For those who were unable to enter the Warrior's Guild Cyclopse Room... Now you can :p
-Improved the stability of Castle Wars, as the old system caused often crashes and dc's.
-Added all the rewards to Castle Wars, talk to the commander at Castle Wars! (images and names not showing, only descriptions and categories)
-Castle Wars tickets are given as rewards at the end of the games.
-The Castle Wars Scoreboard now shows the Zamorak and Saradomin wins for the month.

Construction Building/General:
-Solved some issues with room previews.
-You can now use the portal to join houses.
-Added rugs to every room now, phew.
-On death inside a house, you no longer lose items and spawn outside of the POH Portal at home.

Construction Item Requirements:
-Added the rare chance of getting an enormous bass, swordfish, or shark to stuff and mount on your wall.
-Added the rare chance of getting heads of crawling hands, cockatrice, basilisks, kurasks, abyssal demons, king black dragons, and kalphite queens to stuff and mount on your wall.

Construction Object Interactions:
-Added magical tab creations with requirements, exp, etc. to lecterns.
-Got the make 1, make 5, make 10, make x, and make all option working for the tablet creation.
-Ability to change the element of your elemental staffs using the crystal balls/spheres for the price of 100 runes.
-You can now sit down in the benches you make, whoo hoo dining time!
-You can search the shelves and bookcases of your house now, find something neat.
-Ability to fill your empty beer glass with Rage-Scape's finest drinks in your house's beer barrel.
-Ability to fill up all fillables using your sinks and drains.
-Shelves now provide you with: kettles, tea cups, porcelain cups, beer glasses, bowls, pots, pie dishes, and chef hats.
-Larders now provide you with: tea leaves, milk, eggs, flour, potatoes, garlic, onions, and cheese.
-Weapon Racks now provide you with: wooden swords and shields, red and blue boxing gloves, and pugel sticks.
-Added all of the combat arenas from boxing to hard core combat. Have fun killing eachother, this is SAFE! This includes the jumping over the ring, making it a safe pvp area, etc.

Thread Link: Interactive Construction Objects, Castle Wars Rewards, and MORE! - General Updates - Rage-Scape
 
Got some great things done while also accomplishing my research paper (WHOO HOO). So yeah not my usual load but I still got stuff done since I work at an incredibally fast pace. Here we go!

-Support and Moderators now have the ability to kick and ban from the global Rage-Scape friends chat.
-Werewolves now transform into the correct form and can be killed.
-Wolfbane now has the correct effect on werewolves.
-Dwarf Cannons no longer stay on the ground when you log out.
-Icefiends have temporarily been removed as a task if you have it notify me.
-When picking "fungi" in Zanaris, they now transform into muted Zygamites.
-Removed the random boxes that were in the Donator Zone.
-Made changes to the bosses on both floors, yes Blink and Yklagor are gone since they are outside bosses.
-Bosses in dungeoneering are now killable (meaning they arent op xD).
-Added an interface when you do ::support that when clicking on a staff members name, it will add them on skype. If you have them added, it will call them.
-The interface also includes signing up for skype and downloading it, so you can get support even when staff isn't online.
-To make things better, the interface is also linked to the skype group, so if you want to join the chat or call, you can just click "Rage-Scape Group".

Thread Link: Support Interface, Monsters Expansion, and more! - General Updates - Rage-Scape
 
I was not in a good mood today and wanted to spend some time ingame getting to know new players. So I didn't get anything done, however Adam was here to save the day by producing content so we have not broken our streak of daily updates yet!

-Gertrude's Cat now works fully!
-Players can now enter the sawmill
-Players can pick doogle leaves and make doogle sardines
-Now that Gertrude's cat is coded, Itchlarin's little helper can be coded
which means smoking Kills can then be coded(Which will allow entry to
Poll Slayer Dungeon to fight mighty banshees and other rare slayer monsters!)

Thread Link: Gertrude's Cat and more - General Updates - Rage-Scape
 
Got some things done today and more time spent with the community :) Sadly I have school tomorrow because #BostonPublicSchoolsYoloSwag, so I might die on the way home from frostbite and such. Here we go!

-Did some reworking on the Dungeoneering base to make things a lot smoother.
-Improved some rates on Dungeoneering, and editted some monsters.
-Re enabled joining houses.
-Temporarily disabled the expell all feature of the construction interface.
-Solved some issues relating to object interactions.
-Started working more on construction objects.
-Made 3rd age actually achieveable, meaning the chance is realistic now.

Thread Link: Bringing Back Features + Fixes - General Updates - Rage-Scape
 

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