Owain
'Slutty McFur'
- Sep 27, 2014
- 2,893
- 1,171
- 0
Hey all,
Just thought I'd release this as I know it may come in useful to some.
For those of you with 118 data, the ring of coins is supposed to transform you into a cash pile, exactly how the easter ring turns you into an egg.
Quite amusing if done in a busy area.
EDIT:
Thought that I might as well include the Ring of nature, which turns a player into a bush.
For anyone without the 118 data, don't panic, I've included this for you too:
Ring of nature bush:
And finally, if anyone has a PK server using blood money, add this:
Have fun.
NB: I'm not going to include the method for transforming a player into an npc because its been released loads of times and is easy to find.
Just thought I'd release this as I know it may come in useful to some.
For those of you with 118 data, the ring of coins is supposed to transform you into a cash pile, exactly how the easter ring turns you into an egg.
Quite amusing if done in a busy area.
Code:
NPC ID: 7315
Ring of coins ID: 20017
EDIT:
Thought that I might as well include the Ring of nature, which turns a player into a bush.
Code:
NPC ID: 7314
Ring of nature ID: 20005
For anyone without the 118 data, don't panic, I've included this for you too:
Code:
case 7315:
entityDef.name = "null";
entityDef.description = "null";
entityDef.combatLevel = 0;
entityDef.walkAnim = -1;
entityDef.standAnim = -1;
entityDef.models = new int[1];
entityDef.models[0] = 2775;
entityDef.anInt91 = 128;
entityDef.anInt86 = 128;
entityDef.aByte68 = 1;
break;
Ring of nature bush:
Code:
case 7314:
entityDef.name = "null";
entityDef.description = "null";
entityDef.combatLevel = 0;
entityDef.walkAnim = -1;
entityDef.standAnim = -1;
entityDef.models = new int[1];
entityDef.models[0] = 1565;
entityDef.anInt91 = 128;
entityDef.anInt86 = 128;
entityDef.aByte68 = 1;
break;
And finally, if anyone has a PK server using blood money, add this:
Code:
entityDef.originalModelColors = new int[1];
entityDef.originalModelColors[0] = 947;
entityDef.modifiedModelColors = new int[1];
entityDef.modifiedModelColors[0] = 8128;
Have fun.
NB: I'm not going to include the method for transforming a player into an npc because its been released loads of times and is easy to find.