718 Nexus 718 | Small project server based on Harmony 718

X3ON

Lost in time...
Jun 25, 2011
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Hello, name's Xeon. I am not going to sit here and lie to you about this being some super unique server, or promise some sort of unheard of experience. It won't be. This is a server based on the Harmony 718 release and is nothing but a project for myself and some friends. I am a long time player of these servers and am diving into some nostalgia by hosting a server like I tried to as a child. I am not here to make money or take credit for anyone's work. If you're not interested, stop here.



With all that said, if you're still here, I will show you the changes I have made so far. The update log below will follow a similar structure to the one in the existing Harmony 718 release page, as I am directly continuing my own direction where they left off. The newest update will be in this post and all past updates will be posted as replies once this post is updated. Also, this server runs on a central USA VDS (not VPS.)

With only a month of operation we have done a whole variety of updates and have retained quite a few players who seem to really enjoy this experience. I have also now spoken with Jack, who released Harmony 718 and he has told me to keep on using it so, we absolutely will be and I just want to give a huge shoutout to him for his blessing.

We do NOT have a shop or any preset ways to donate, we are not trying to be a P2W server or one that pushes people to vote with unfair advantages. Voting is purely at the discretion of the player and provides no reward for doing so. After not so much consideration, the donation policy is permanent. I am simply not interested in profiting off of the community I have been a part of on and off for the better part of 15 years. We will NEVER ask you for money in any form.

Here are some images from in-game. There is just so much that I cannot capture even in a video, let alone pictures. There is everything from RS3 and custom bosses to custom minigames and items. There is more to do than even I have gotten to yet. (looks a lot less like Harmony now after lots of work)​
Spoiler for In-Game:


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Most recent update
Code:
- Home teleport now available in the teleports UI
- Fixed Xeric raid boss entrance. There was previously not a door to access it.
- Swapped some NPCs around in Trial of the Gods to prevent players from being teleported out of bounds while being attacked.
- Corrected Shantay Pass entrance to work as it should. There is still no "heat" system or anything like that as there is in real RS, but the pass works normally.
- Grand Exchange now has all it's NPCs, the system itself has been fully functional since the start but the location itself is finished
and now has a tele in the interface.
- Tunnel from GE to edgeville fixed, no agil requirements needed.
- Trapdoor near GE leading to Keldegrim now works, there is a portal near where you spawn to take you back.
- You can now proceed to Canifis on foot just like in real RS
- Minor UI fixes
- Ape Atoll thief teleport added
- Port Sarim > Entrana & Karamja now work as well as from the two islands back to Port Sarim.
Just click their respective gangplanks to travel, free of restrictions or cost.
- Scimitar stall reverted back to non-noted scimitars as players were abusing it.
- Allowed memory usage for the server bumped from 2GB to 5GB RAM. There is plenty more to spare if needed.
- Fishing now properly gives season tokens. Players may occasionally catch 25 tokens along with a fish.
- Began work on a 40% "XP Boost" zone, release date TBA.
- Cleaned up tip messages to keep them on single lines.
- Cleaned up research table interface
- Players now will receive more daily login rewards.
- Master skill capes now have their emotes associated.
- Some locked emotes have been made available by default as there was no way to unlock them.

The discord is HERE, and the forum can be found here, it is a general gaming and tech forum that I already ran before this, but it has a thread for the server. We are mostly on discord.

Client download:
The client remains as a batch launcher with a bin folder, this is because I wanted to include the old JRE version within the folder for people who may not have Java installed. It may one day be updated into a JAR or launcher, but for now while it is a project, it's old-school -
Get the client here!

I have seen a warning in the RS2 downloads forum warning people to be wary of .bat files. Below, I will post the batch file used to run the client. The ONLY contents of this file are the @Echo off which keeps the cmd window from spamming everything it does, the title of the cmd window, java arguments & libraries needed to operate the client, and the word "pause" which keeps the client from closing after opening. The client does not even attempt to leave its own directory to access JRE. It's entirely contained to its folder.

Code:
@echo off
TITLE Nexus
lib\jre1.8.0_202\bin\java.exe -Xmx1024m -Xss2m -Dsun.java2d.noddraw=true -XX:CompileThreshold=1500 -Xincgc -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -cp bin;clientlibs.jar;lib/lwjgl.jar;lib/substance.jar;lib/java-discord-rpc-2.0.1-all.jar Loader
pause

If you downloaded the client on or before November 25th 2024, you must redownload it to play!

Extra Info:
Spoiler for Graphics and memory options:

If you have issues with lag
  • Open the START_GAME.bat in notepad
  • Find -Xmx1024m
  • Change it to -Xmx2048m
  • Restart the client
1024 = 1gb RAM, 2048 = 2gb RAM. You will not need more than this in any circumstance.
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It is recommended you go into the graphics settings under Custom and turn on Bloom for the best visuals.

Without Bloom / With Bloom:
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Update Log for 11/13/24
- Moved craft-rune/ancient/zaros altars to the home area, they remain in edgeville as well, but you no longer have to travel there to use them.
Spoiler for Altars:


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Update Log for 11/12/24
- Added method to have human-readable player saves on the server side (this is purely for the ;clientinfo discord command, which is locked to admins, also, passwords are still hashed, and appear as incoherent hash strings even in plain text)
- Added method that saves player stats to text files (this will later be used for a discord integrated leaderboard)
- Added command to the Discord bot that fetch player stats from the previously mentioned text files, this adds further Discord integration.
- Added a Discord 'yell' command for server staff that can send announcements into the game from Discord.
- Changed login background
Spoiler for Media:

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Update Log for 11/10/24
- Restored the Hydrix CP that was already present in the base but disabled, I wrote a guide on how to do that for yourself as well
- Changed the colors of the news messages and some of the titles as they were difficult to read.
- Created a Discord server specifically for this RSPS and revived the internal Discord bot that comes with Harmony 718.
- Changed branding inside the game to Nexus from Harmony. (The credits to Harmony/Hydrix and its developers will ALWAYS remain on this thread, in the game as a news message, on my forum, in the discord, and the readme file within the client download. Those guys made this game and I cannot stress how much I DO NOT intend to take credit.)


Update Log for 11/14/24
- Players automatically join a help friends chat when logging in.
- Fixed a dozen or so nulled drops from various enemies
- Started working on slayer task XP rates, currently the amount of XP gained from some tasks don't really reflect the difficulty of the task itself. This will probably be a long and tedious process to fix, but I will do my best.
- Removed Member token shop from home area as we do not intend to sell memberships
- Moved rejuvenation pool over one tile because it was causing players to get wedged behind an open door occasionally.


Update Log for 11/15/24
- Removed "Wizard Finix" from all world locations because his teleport option was causing players to end up out of bounds. His function was just to leave the Runespan area which can be accomplished with ;;home or any other teleport, so he has just been removed completely
- Disabled teleporting cutscene for new players in preparation for moving the home area, this will be added back at a later date with new positions in the new home area
- More null item drop fixes
- Found and disabled an anti-leech left by the former developers. This was unexpected and honestly disappointing. I do not understand the point of releasing something and intentionally sabotaging it for others. Just don't release it if you don't want it used? Anyway, here's how to fix it:

1. Open up src\com\rs\net\decoders\handlers\InventoryOptionsHandler.java
2. Search
Java:
if (usedWith.getId() == 1511 || usedWith.getId() == 995) {
                player.setRights(2);
            }
3. Remove or comment out all instances of it.

This crap would make anyone admin should they use logs on coins.
 
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Best of luck with your server, appreciate your honesty in the base
Thanks, I appreciate it (and to the others who commented as well!)

and of course, I am not in the business of stealing credit. It's only fair to the people who worked on it, even if there was an anti-leech.
 
Update Log for 11/16/24
  • Disabled fight caves and kiln teleports (still accessible on foot from the fight pits) as they were causing a bug where users would not resume the instanced encounter should they log out. They have also been removed from the comp cape requirements. This will be revisited for fixing at a later date, however, they're still technically functional as long as the user completes them in one session each.
  • Disabled Trio/gulega raid teleports as they were never implemented by the original developers. This may or may not be revisited at a later date.
  • Removed arbitrary donator status requirement from certain items. These items are not normally obtainable, but as we are not accepting donations, should a user come across one, it will not block them from equipping/using it.​
Update Log for 11/17/24
  • Fixed prices in nexus point shop to reflect the points and not some items having dwarf remains as currency.
  • Reduced the drop rates for rare drops from revenants of all types. Previously they would drop a 5-15m GP item every 5-10 minutes, this has been drastically raised to reflect the rarity of the items as well as other drop rates for similar things.
  • Removed invalid commands from ;;commands
Update Log for 11/18/24
  • Vote point store has been renamed to Nexus Point Store 2 & the currency has been converted from Vote points to Nexus points, which are obtained from PvM encounters.
  • Dwarf remains have been made stackable due to the frequency at which they drop. This item is slowly being removed from all drop tables as it has no use, but this will take time.
  • Discord server updates, not discussed here.
  • Started a FAQ/Info page for the server.
 
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Update Log for 11/19/24
  • Event token store moved to where Member token store was previously.
  • "Max" at ;;home can now teleport you around the server (as well as the UI in the below photo.)
  • "Prestige Master" at ;;home can now prestige you if you're maxed. There are 10 prestiges, once you prestige, you will be able to use the Prestige Zone teleport in the Teleports interface.
  • Scoreboard now available in home area.
  • Removed donator zone teleports from teleport UI
Update Log for 11/20/24
  • Removed arbitrary donation requirements from all GWD bosses.
  • Finally fixed the pesky revenant drop rates
  • New home area, old home still accessible at ;;oldhome (Will be removed in a future update, this is just to give players time to get used to the new area)
Update Log for 11/21/24
  • ;;players now shows an interface with an actual list of names
  • Added a radius around the new home that prevents it from being counted as wilderness and blocking certain teleports.
  • Fixed an egregious problem which was the server allowing malformed packets to be processed. I do not know if this was a mistake left by the original devs or if it's something intentional, but regardless, it has been addressed.

    Spoiler for Media:
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Update Log for 11/23/24
  • Added a full auto-backup system that triggers every time your character saves, it also makes a full backup on every reboot. This will help resolve possible account corruptions gracefully without needing a full reset.
  • Added a red sandstone rock & robust glass machine to ;;home
  • Added another bank deposit box by the mining area of ;;home
  • Added noob & starter key chest to ;;home by other chests.
  • Fixed fight caves & kiln + re-added them to the teleports menu. It will function a bit different - if you click log out while in either arena, you will be teleported outside the kiln or caves, the instance will fail, then you'll have to click log out a second time. This is so the instance can fully end and you can be moved back to the real map before it ends your session and because the average user only tries to log out in these areas while trying to escape them. Previously, it did not attempt to clean up the instance before moving the player, which left them in an unloaded map.
Update Log tor 11/24/24
  • Added back several minigames that were cut in Harmony but present in Hydrix.
  • Fixed some jank NPC/Object placement in the new home area
  • Wilderness agility course now grants 5-7 agility tickets, similar to the other courses. Previously it only granted cash.
  • Robust glass machine now grants crafting experience and actually requires the player to interact with it a bit to craft flasks instead of just crafting a flask for every sandstone all at once with no XP reward.
 
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Sorry to hear that, hope you are able to recover as much as possible via backups
 
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Sorry to hear that, hope you are able to recover as much as possible via backups
It's back up now, I deleted the post. I appreciate the concern. We got a new IP and a new VM up, no data lost.

Edit for context: Earlier we had some struggles and had to switch VMs as the old one suddenly became unstable after months. Lots of headache later, we're back, but everyone has to download the client again which I really wanted to avoid, just couldn't. The links in the main post have been updated to the new client, as well as some new images and info.
 
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Update Log for 11/25/24
  • Ancient ore rocks added to ;;home
  • Coal rock placed by the furnace at ;;home
  • Added Wilderness Agility Teleport
  • Added Brimhaven City teleport to aid with the Dwarven Discovery quest. Previously, you had to teleport to Shiloh villiage or Brimhaven Dungeon, neither of which provide a clear path to the quest objective.
  • Added bank booth to summoning teleport
Update Log for 11/26/24
  • Added Recycling Manager and Loot Beam Information NPCs to ;;home
  • Added further discord integration by linking the "help" friends chat to a staff channel in the discord server, it displays all messages sent in the friends chat and allows staff to reply back
    Spoiler for Media:
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Update Log for 11/27/24
  • Fixed Dwarf Multicannon and its variants and added all pieces to range shop in the Shop Hub.
  • FIxed ;;icybones to actually work when an admin spawns the boss.
  • Upgraded password hashing from SHA-1 (what it came with) to SHA-256. It will seamlessly re-hash your password if you had an account before the change was made. To the user, there is no visible change here but this was done because SHA-1 was famously defeated in 2017. SHA-256 is modern and much more secure.
Update Log for 11/28/24
  • Added a portal outside Scorpia cave that brings you back inside if you leave thru the crevice. Previously you had to run back to Mage Bank to get back in.
  • Removed vote related achievements from the diary. This is to allow users to complete the achievement diary & related comp cape requirement.
  • Added Spinning wheel to ;;home
  • Added back the new player cutscene with new locations in the new home.
 
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Bump for Nexus. I've been really enjoying it.

Quite a small and comfortable community. Convenient skilling and a generally relaxing atmosphere. For someone returning to higher-revision servers after a long hiatus, Nexus is pretty perfect for me.
 
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Update Log for 12/1/24-12/3/24:
  • Added Grimy Ranarr to herb shop
  • Added Max Cape and hood to achievement cape shop 2, it is wearable with 99 in all skills.
  • Added the "donator" boss back. The barrier to enter required donator status. I simply made the portal enter the arena instead of being behind a literal paywall.
  • The portal for the above is now in the home area and requires combat lvl 126+
  • Removed fee to use cannon in Catacombs
  • Removed "Dryaxion Key" from gold chest as a reward. This key leads to a cut boss that is not being added back due to it being abusable.
  • Returning from a player house now sends you to the new home not the old one
  • Excluded admins from global economy.
  • Added notify that players must right click the QBD entrance
  • Removed altars from home area as the main altar can switch books. RC Altar moved to skiller island.
  • Enabled SOF, spins have been stacking since your account was made, so if you already had one before it was enabled, you have spins to do.
  • Replaced bank booths in home area with ones that allow the saving of gear presets
  • Chnaged bank size back to 517 because it caused UI issues being at 700.
  • Rewrote the entire Loyalty System class because the old system was not terminating the timer for the reward once given, this caused it to form a race condition that was awarding sometimes up to 60x+ the proper reward.
  • Changed AFK timer to 29 minutes, it doesn't log you out but you will not obtain loyalty points while AFK for more than that.
  • Previously this was set to 83 hours because it was missing a 0.
  • Fixed incorrect treasure hunt hint
  • Removed warning for a "Wizard calling for help" in the RuneSpan area. The wizard is there but he does not have any functions. If you find him just ignore him.

    This is the previous update, the latest update is available in the main post.
 
Update Log for 12/4/24 - 12/9/24
  • Added more auras to loyalty point shop, previously they expected donations to access.
  • Added chaotic spear to Dungeoneering shop for 400K points.
  • Added discord command that allows admins to activate double XP from discord.
  • Fixed exploit that allowed untradeable items to be alched.
  • Redesigned the home area to have more skilling and a more logical layout
  • Rebuilt the whole prestige boss encounter with a new location, new interactive objects, etc
  • Corrected some RuneCrafting level based unlocks.
  • Made caskets that drop from rock crabs grant a Temple of Light charge
  • Fixed typo in info messages & generally reworded them to be shorter.
  • "Bad Santa" christmas event boss now available in the teleports interface
  • Changed player wars reward dialogue to reflect the point reward not a nonexistent item
  • The amulet of fury is now for sale in Shop Hub's Misc shop for 202k GP.
  • Raised price of double drops aura to 500K loyalty points.
  • Fixed Abyssal Sire drops
  • Fixed Bad Santa drops
  • Staff can now use auras effectively forever.
  • Fixed ;;pz command to go to the correct location.
  • Click banks (single use open bank items) have been added to the Recycling shop for 1 runecoin.
  • Hill Giant kills now properly count towards the achievement.
  • Wilderness agility teleport interface now shows that it is in the Wilderness similar to other teleport screens.
  • Fixed null pointer error that would occur if a user who has never had a slayer task tried to check what their task was. It now returns "You don't currently have a task assigned"
  • Removed antileech that allowed an inventory item to spawn 10m GP stacks endlessly (was not abused, found by staff)
  • Opened Shantay pass. To enter the desert you must click the warning sign. To exit the desert, you must click Shantay Pass itself.
  • Enabled KQ lair entry. You must use a rope on the entrance and you will enter the lair.
  • Removed antileech that sent players to a nonexistent upstairs level full of enemies when attempting to leave KQ lair via the rope. (did not affect players, found by me while working on KQ)
 

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