- Apr 6, 2025
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Welcome to MK06 PVP - A New Generation of PVP!
Inspired by the legendary 06SP, I set out to create my own version — built from the solid foundation of 2006Rebotted.
MK06 PVP brings you:
Inspired by the legendary 06SP, I set out to create my own version — built from the solid foundation of 2006Rebotted.
MK06 PVP brings you:
- Advanced PVP Bots - Different builds and combat styles to challenge all players.
- Killstreak System - Build your streak and unlock special rewards!
- Combat Overhaul - Refined hit detection, accuracy, and timing.
- Reworked Combat SFX - Authentic old-school sounds for a true 2006 vibe.
This is just an early start — major updates and improvements are on the horizon!
Check out the media below for a glimpse of what’s coming, and join us as we shape the future of nostalgic PVP!
CHANGELOG
Spoiler for CHANGELOG:
V1.0
DDS spec delay fix
DDS SFX fix
Dharok's axe SFX fix
Armor hit SFX fix
PVP bots added
Whip SFX fix
Killstreak counter (bone key after every 5 kills, reset after death)
Bone key works with chest outside Edgeville for rewards
Client now remembers your last login username and password
PK supply store added in Edgeville bank
Bots now drop food and GP (instead of items) for a linear progression system and repeatability
10% chance for a bot to drop a bone key when killed
50k to 150k GP drop variance on bot death
Food variance changes on bot death
Randomized potion drop on bot death
Red skull added when 5 killstreak or above
Makeover mage added to Edgeville bank
Client music and effect volumes are persistent after changing
Right-click a skill to change the level without commands
Noclip debugging added
Red skull after killstreak 2 or higher; skull lasts 30 minutes
Wilderness level check fixes
Hotkey for weapon tab is now F1
Hotkey for inventory is now F2
Hotkey for prayer is now F3
Attack becomes the first option during combat for easier weapon switching and specing; returns to normal after combat
Added Dragon Dagger (SSP) which is a super super poison variant. On special guarentees poison. 8 poison damage per 32 ticks.
Custom weapons will be added (with default models to remain lore friendly and add some variation and spice).
poison now implemented and working properly.
added Dragon Dagger (BD) which is Dragon Dagger Bone Dry. It is 15% stronger and has a very weak poison with a low chance to poison.
added Rune defender
added Iron Defender
added Dragon Defender
added Reaper Cape
implement raw .wav loading
added all defender cling sounds on block
added no armor block sounds
added player damaged sounds.
added player death sound
fixed sound handler that had weird bugs and sometimes would not play sounds
added middle wheel (scroll wheel) click and drag to move camera
Gambling system added 250k, 500k, 1m bets. 50/50 win loss.
fixed stationary npc facing issues
implemented raw png loading (respects transparency)
rights image above players head in real time. (EX. admin crown)
COMBAT SFX / SOUND SYSTEM IMPROVEMENT
GAMBLING/BETTING SYSTEM
IMAGES
IMAGES
Spoiler for IMAGES:







You can follow progress at the discord link below
looking for other like minded individuals to potentially help with development.
(first post go easy lol)

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