OSRS Infinem - League Based Economy

Mar 2, 2014
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Infinem is a passion project of mine that I've been working on over the last three years. It combines everything we love abound Runescape,
leagues, and private servers into a rich economy server. With Infinem, I really wanted to create something that respects the original game,
while still having considerably faster progression and having unique content.

I love the accelerated progression and power of private servers, but I also want players to have to earn this power. I opted for having
authentic OSRS droprates, then improving these as you get kills in the Bestiary. No central teleport system, instead we have unlimited run,
agility obstacles, waystones, and powerful teleport relics at tier 3. I try to apply these principles everywhere on the server.

Pre-launch is dedicated to nailing the fundamentals, but post-launch will be more about player suggestions and bigger pieces of content from OSRS.



Bestiary
The bestiary rewards you for slaughtering mass amounts of the different inhabitants of Gielinor. As you rack up your
kill count you will get extra drop rolls, increased damage and accuracy, as well as some defensive bonuses as well.

Spoiler for Bestiary:

Bestiary Tab

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Bestiary Perks
More to come!

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Tasks
Tasks serve as a way to guide players around the world and showcase what features from OSRS are currently implemented.
Infinem has a from-scratch recreation of the familiar Leagues tasks systems, but with expandability and usability in mind.

Spoiler for Tasks:

Task Tab

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Task Viewer

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Task Popup

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Relics
Relics serve as a way to customize your character to excel at things you enjoy in the game. We offer a mix of relics from
Leagues I through IV as well as original ones. As you progress through the tiers of Relics you will also unlock powerful
passives such as scaling experience boosts, new teleportation methods, and unlimited run energy.

Spoiler for Relics:

Tier 1
Doubled experience in a type of skill, either combat, gathering or production

Tier 2
Skilling boosts. Endless Harvest and Production Master will be identical to the ones from Trailblazer League, whereas
Trickster will be changed a bit, with thieving getting nerfed and agility getting some assistance with actually running courses.

Tier 3
Teleportation! The passive for this tier will unlock the Dungeon Hub, which gives teleports to most dungeons around the
world from a portal in Lumbridge. Fairy's Flight and Globetrotter will be very similar to the Trailblazer Reloaded implementation.
Dungeon Hub Premium will let you pick a specific tile in each of the dungeons on The Hub to have as an additional teleport.

Tier 4
Combat! Will be massively toned down from any OSRS league, but will give some utility and a slight
DPS increase in the style of your choice.

Tier 5
Not 100% on tier 5 yet but I'm currently looking at adding loot oriented relics. Something to do with
rare drop table, all the keys in the game, and/or pets.

Tier 6
Tier 6 is dependent on tier 5 but will most likely be clue/slayer related with perks similar to OSRS.

After tier 6 I have a lot of ideas, but noting concretely planned until I see how the previous tiers pan out.



Relics
Adding tiers as I finish functionality, planning on 5/6/7 for launch and will add more post-release.

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Relic Preview

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Area Rewards
Achievement diaries have been replaced with thresholds of task points acquired within each province. For example,
completing tasks specific to Misthalin will work towards unlocking both Varrock and Lumbridge diary rewards, as well
as quest rewards from within that region, such as the bone crossbow.

Spoiler for Area Rewards:

Area Tab
This tab is a heavy WIP. Planning to have the progress bars indicate your progress towards each tier unlock,
with the numbers representing the task points required.

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Area Unlocks
Diary/quest rewards will be detailed in a diary-esque interface. There will also be shops, accessible from diary reward
npcs, that will populate with quest rewards as you unlock higher tiers.

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Other Features
Still important, just not as central to the idea of Infinem.

Spoiler for Other Features:

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Drop Viewer
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Lookup items quickly by clicking an item name in the viewer
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Easily view tables that are common across multiple monsters
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Pet Thresholds
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Collection Log
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In-game Polls
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Waystones
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HD
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Full Farming and Farming Guild
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Seed Vault
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Detailed XP Goals & Drops
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Lots of Skilling Stuff
I don't remember what was in Kronos so idk what to show here.
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Proper Slayer
All masters, rewards, superiors, task storage, etc.
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Most Shops
If it is missing, I don't know about it yet.
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Most Shortcuts
Similar to shops, I really need to do an inventory of all these.
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Boss Instances (Free for Ironmen)
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Full Costume Room
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Most PoH Stuff
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Boss/Skilling Pets
Proper drop rates and dialogues.
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Simplified Hot Air Balloons
Nothing crazy they just look cool to me.
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Item-based Duel Arena
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Wilderness Slayer
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Revenants
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Mage Arena Miniquests
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That is enough pictures for now...


Updates


Credits
Kronos


 
Last edited:
Best of luck! Looking forward to how you expand your ideas. :) I love playing leagues.
 
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Little update for everyone.
I've been working a lot on tasks, so I guess I'll talk more about how I have been doing those.

In OSRS tasks exist as structs and enums. The enums acting as the task containers, while the structs each
represent a task. This implementation obviously sucks for actively changing and adding tasks, so I changed it.
Tasks in Infinem are stored entirely in a database. This allows me to easily and quickly develop tasks, with the
added benefit of being able to change them during runtime.

As for task design, most tasks are designed to be milestone related, such as mining runite or stealing from a elf.
This helps give the player goals and also establish what's currently functional on the server. The next most populated
subset of tasks is incremental, grindy tasks, such as getting uniques from hard clues in increments of 5. Lastly I try
to sprinkle in fun little tasks that point players towards obscure or underexplored content.

A few examples of tasks to expect:

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Also figured I should detail out some of the skilling activities present on Infinem.

Spoiler for Skilling:

I've cleaned up every skill at least a little bit over time. Most of that isn't visually presentable but things like
success formulas, action timings, action messages and other stuff has been touched up and changed to make each
skill more accurate.

Lunar spells
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Thieving chests
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Tiara left-click ruins
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Ape Atoll agility
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Cute backpacks
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Shooting stars in all OSRS locations
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Gnome cooking (with a revamped and viable gnome restaurant in the future)
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Milking
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Churning
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Stacking and uncapped clue scrolls
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Lots of weird cooking recipes
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Barbarian mixes
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Falconry
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Birdhouses
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Butterfly catching
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Ents
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Best of luck! Looking forward to how you expand your ideas. :) I love playing leagues.

Thanks a lot man! <3
 
As a lover of clue scrolls I wanted to show off what we currently have that is clue related.

I have plans for a clue point shop that will be similar to the one in RS3. An outfit that makes completing clues easier, rerolls, etc.

Currently implemented steps:
Anagrams
Coordinates
Cryptic
Emote
Falo the Bard
Hot & Cold
Light Boxes
Maps
Puzzle Boxes

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The clue relic will come in at tier 5. It will offer some familiar benefits from leagues 1, 2, and 4, as well as some custom effects.
Design is not final, but here are some potential effects:


Experience drops have a chance of banking a clue, scaling with the experience reward
Clues have the lowest number of possible steps (1 for beginner, 2 for easy, etc.)
Caskets have a chance to not be consumed when opened
Increased reward rolls
Increased point rewards for the shop



As a companion to emote clues, all STASH units are implemented.

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And what would you do with all that loot if you didn't have a place to store it?

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For all those non-ironmen out there:
Spoiler for GE:
Some WiP Grand Exchange pictures
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Sortable by Quantity, price, age
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Number of available listings will start at like 5 or something and be upgradeable through different methods.
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oo cant wait to play this or beta test it

Appreciate it a lot man!
 
Last edited:

SLAYER
Slayer is one of the most influential skills on a server's economy, and many player's favorite skill.
As a result I've put a lot of effort into making the slayer experience complete, varied, and social.


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Slayer Masters
Spoiler for masters:

All slayer masters are completely implemented, including their assignments and weightings.
Master variety is important for certain strategies or just maximizing your chances at as specific task.

Konar gives location specific tasks that have a chance of dropping brimstone keys.

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Krystilia assigns tasks that can only be completed in the wilderness, with a chance of dropping Larran's keys.

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The downside of so many masters is them being spread all over Gielinor, and while Infinem has many
transportation methods that make getting to these masters easier, why not just talk to them anywhere with NPC Contact?

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Slayer Tasks
Spoiler for monsters:

What is slayer without slayer monsters? Well we have some...

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...and all the other ones too.

Spend those hard earned points to unlock superior monsters.

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(He is very insatiable)

Or you can spend your points on anything else...

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Rewards
Spoiler for rewards:

Points can be spent on unlocks, such as:
Auto-finishing of certain monsters
New task assignments
Slayer ring crafting
Broad fletching
Slayer helmets
Task storage
Rune pouch
Herb sack
Superiors

or extending, cancelling, blocking, and storing tasks.

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Misc
Just some other stuff.
Spoiler for misc:
Expeditious Bracelet for speeding up tasks and Bracelet of Slaughter for extending them

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Partner slayer, for when you just want to slay with your boy

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Slayer kill log

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Thanks for reading! Hope I didn't miss anything lol
 


Been steadily progressing with development. I've been mainly focusing on tasks and polishing up different systems.
I'll go over some things I've added or cleaned up.


120px-Amy.png

Mahogany Homes
Spoiler for mahogany homes:

I said I was focusing on polish, but I got distracted yesterday so I added Mahogany Homes.

I added every location, every object, all the contractors.

sxyS0YT.png


All the rewards, plank sack is such a beautiful item.

PbyaMSm.png


Added the Hosidius house style too.

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Now the small stuff...


Collection Log
Spoiler for collection log changes:

I've been going through adding little things to collection logs here and there.
I thought some logs would benefit from having their currencies added.

rboUajf.png

o0i7TZp.png

hAzf65R.png

86UHTrk.png


I've also added kill counts or equivalent to logs that
could use it, for example: Mahogany homes!

Rae8Fkw.png


Bestiary
Spoiler for bestiary changes:

For the Bestiary I've added a few perks:

AN0ZNwo.png


I think the new ones are gold pickup and RDT luck.
Gold pickup is a flat unlock at 2500 kills (currently)
RDT luck essentially improves your odds of rolling the rare drop table
(similar to RS3 in ways)

Perks are now toggleable, in case enemies are respawning too quick or
you want to manually pickup gold.


Rare Drop Table
Spoiler for rare drop table:

I'll go over some details of the RDT
FI73TRo.png


I've streamlined the OSRS rare drop tables into a single table that can roll on any monster with over 15 hitpoints.
The drop rate scales with the monster's combat level.
The drop rate also scales with your player luck.

Luck is a system taken from RS3 to an extent.
Ring of wealth gives tier 1.
Ring of fortune (replacing ring of stone) gives tier 2.
Tier 3 and 4 are currently only accessible through the bestiary.

Tier 1 luck drastically improves your odds of rolling the table,
with the latter tiers only having marginal increases.


Region Unlocks
Spoiler for region unlocks:

These basically serve as my way of replacing repetitive achievement diaries
and quests with a more task-centered unlock path.

Tailblazer league has region specific tasks and I used
this as the base for this system.

ZfEiGQh.png


This achievement-diary-esque interface tracks your regional progress.
You make progress by completing tasks that are specific to a certain region, i.e:

1Ntz5aa.png

T1U2Kyy.png

eBy8ehF.png


These are all Kandarin tasks.
When you complete an easy task you get 10 task points.
When you complete an easy task for the Kandarin region,
you still get 10 task points, but you also get 10 points
towards Kandarin regional unlocks.

When you hit the milestones displayed on the interface, you unlock that tier.
Easy, Medium, Hard, Elite

These tiers reward passive unlocks similarly to achievement diaries
P1sc8gd.png


But also unlock shops containing quest rewards from that region
Accessible via diary npcs
uh0YEau.png


(Stock is WIP)
Kni6Uwm.png


I'm hoping this system preserves the goal-oriented feeling that diaries and
quests provided, while saving you your 100th completion of the Waterfall quest
and just making it all about tasks.

Thanks for reading!

Been pretty impressed with the project so far! Looking forward to seeing more. :)
Thank you man, it means a lot <3

 


Been steadily progressing with development. I've been mainly focusing on tasks and polishing up different systems.
I'll go over some things I've added or cleaned up.


120px-Amy.png

Mahogany Homes
Spoiler for mahogany homes:

I said I was focusing on polish, but I got distracted yesterday so I added Mahogany Homes.

I added every location, every object, all the contractors.

sxyS0YT.png


All the rewards, plank sack is such a beautiful item.

PbyaMSm.png


Added the Hosidius house style too.

WKwq5lb.png


Now the small stuff...


Collection Log
Spoiler for collection log changes:

I've been going through adding little things to collection logs here and there.
I thought some logs would benefit from having their currencies added.

rboUajf.png

o0i7TZp.png

hAzf65R.png

86UHTrk.png


I've also added kill counts or equivalent to logs that
could use it, for example: Mahogany homes!

Rae8Fkw.png


Bestiary
Spoiler for bestiary changes:

For the Bestiary I've added a few perks:

AN0ZNwo.png


I think the new ones are gold pickup and RDT luck.
Gold pickup is a flat unlock at 2500 kills (currently)
RDT luck essentially improves your odds of rolling the rare drop table
(similar to RS3 in ways)

Perks are now toggleable, in case enemies are respawning too quick or
you want to manually pickup gold.


Rare Drop Table
Spoiler for rare drop table:

I'll go over some details of the RDT
FI73TRo.png


I've streamlined the OSRS rare drop tables into a single table that can roll on any monster with over 15 hitpoints.
The drop rate scales with the monster's combat level.
The drop rate also scales with your player luck.

Luck is a system taken from RS3 to an extent.
Ring of wealth gives tier 1.
Ring of fortune (replacing ring of stone) gives tier 2.
Tier 3 and 4 are currently only accessible through the bestiary.

Tier 1 luck drastically improves your odds of rolling the table,
with the latter tiers only having marginal increases.


Region Unlocks
Spoiler for region unlocks:

These basically serve as my way of replacing repetitive achievement diaries
and quests with a more task-centered unlock path.

Tailblazer league has region specific tasks and I used
this as the base for this system.

ZfEiGQh.png


This achievement-diary-esque interface tracks your regional progress.
You make progress by completing tasks that are specific to a certain region, i.e:

1Ntz5aa.png

T1U2Kyy.png

eBy8ehF.png


These are all Kandarin tasks.
When you complete an easy task you get 10 task points.
When you complete an easy task for the Kandarin region,
you still get 10 task points, but you also get 10 points
towards Kandarin regional unlocks.

When you hit the milestones displayed on the interface, you unlock that tier.
Easy, Medium, Hard, Elite

These tiers reward passive unlocks similarly to achievement diaries

P1sc8gd.png


But also unlock shops containing quest rewards from that region
Accessible via diary npcs
uh0YEau.png


(Stock is WIP)
Kni6Uwm.png


I'm hoping this system preserves the goal-oriented feeling that diaries and
quests provided, while saving you your 100th completion of the Waterfall quest
and just making it all about tasks.


Thanks for reading!


Thank you man, it means a lot <3

good work man
 
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Happy to hear about the upcoming launch date, best of luck with it! Looking forward to it.
 

1 week till launch!
I'm so incredibly excited for everyone to play and experience what has been a very long project.
If anyone wants a website or discord link to chat about things before launch, shoot me a DM
I hope everyone who's interested will stop by and say hey!

As we wrap up the pre-release development, here's some recent changes...

There are currently over 750 fully implemented tasks across all regions of the game.

The task interface is snappier, has more filters

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I've added bonus rewards to particularly difficult taks

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Collection log improvements such as searching

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And green logging

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Mining and woodcutting use forestly depletion login, encouraging social skilling

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All custom server settings are neatly tucked away in the settings interface

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Much more but I always have trouble recounting...
Guess you just have to come see for yourself on September 1st.


 
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Well, server launch went incredibly, great community so far!

Figured I'd showoff the tier 4 & 5 relics!
Tier 4 is the first combat tier:

Deadeye
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Juggernaut
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Archmage
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and the last tier at the moment, tier 5:

Treasure Hunter
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Monster Hunter
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September Progress

Hundreds of bug fixes and small improvements!

Shades of Mort'ton
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- Temple repairing
- Funeral pyres
- Shade catacombs
- Coffins



Penance Queen
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- Spawns Penance rangers during fight, Penance fighters spawn from the back of the room
- Fighters and Rangers drop eggs that can be consumed for combat buffs
- Yellow eggs can be prepped and turned into Omega eggs
- Omega eggs can be shot at the queen for massive damage


Blast Furnace
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- Smelt bars faster and using less coal
- Dwarves work hard so you don't have to


Deranged Archaeologist
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Thralls
jAQ5ra9.gif


- Summoning, after it was cool
- Inherit bonuses from tier 4 combat relics:
- Mage AoE
- Melee crits
- Range double hits


Relic Buffs!

Base experience increased to 10x
Most relics had their numbers bumped up quite a bit!

Deadeye
gL1IpKd.png

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- Deadeye now grants all attacks a 10% to hit an extra time
- Includes dark bow and kharil's damned effect
- All hits have a chance to proc a random bolt effect
- This includes extra hits!
- So theoretically you could proc 4 ruby bolt effects with a dark bow attack


Trickster
fMKYdTR.png


- Now always succeeds when pickpocketing, and can't fail at the agility pyramid

Endless harvest now doubles all harvested resources!
Production master has a chance to create extra products!
Trickster now has a chance to double pickpocketed items!
 
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226 Revision Upgrade

The big update of November was upping our revision from 199 all the way to 226!

Spoiler for 226 features:

YAAUYBK.jpeg

(Just showing cause its pretty, Varlamore isn't populated yet)

Task list search bar and resizing/moving
Also stays open during combat/skilling
Upv3IV4.gif

EC7LXNj.gif


Loot beams
3ohxce7.gif


Uncapped framerate
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Modern menu entry swapper
wt77oOK.gif


Plugin hub and plugin profiles
2jfvxDf.png


Some new interfaces, my favorite of which being the new makeover interface
ipUl7Tk.png


Tinted hitsplats for other players
li2GD6x.png


Max hit hitsplats
(I tried to get a picture but my bone crossbow wouldn't hit)

Boss healthbars
WWyMJtS.png



That's cool and all but the real star of the show is the new transmog system!

Spoiler for transmog:

Player's can now customize their appearance through our fancy new
Transmogfrication system!

qgwxG7j.gif


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Almost all equippable items can be added to your transmog collection to be used at any time.

p5PycBI.gif




If you prefer your character wearing whatever you could find in your bank,
then maybe the wilderness is where you belong.

The wilderness bosses have been updated to their modern OSRS versions!

Spoiler for wilderness bosses:


Callisto, Vet'ion and Venenatis are looking fiercer than ever!

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And of course the wilderness weapon upgrades

ck1nIGC.png

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(The webweaver bow special is incredible with the Deadeye relic)


This update included so much more, and I'm incredibly happy to be finished with it.

Thanks for reading <3
 

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