Songoty
Community Veteran
- Dec 19, 2007
- 2,752
- 267
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Thread Introduction
This thread is still a work in progress
Hello, and welcome to my project thread. This is going to be a mostly text based project post, so if that is not your thing it may not be for you. In addition, this will not be a generic OSRS style server, and if that's what you like there are other project threads that may interest you. As well, this will not be a classic emulator, and if that interests you I would check out both ScapeRune (thing1) or LostCity's 2004 scape (Pazaz and Jordan), both of which are high quality emulation projects around 2004-2007 era that I would recommend.
HobbyRS is a project my partner Michael (Has gone by many names here, Pwnt/Beekin/Noiss/Jenzuka) and myself started in January of this year after many months of back and forth discussions of the old days. We both were active in the scene for many years, especially during what I would call the golden era of RSPS development (2007-2012). As the name suggests, it's a hobby project not meant to compete with any of the generic top servers that strive to make their developers an income. Both of us have careers and stability in our life. However, RSPS development is something I genuinely enjoy. I have done other programming projects in other areas (mostly web development, not design, I can't design, I have no style etc) but none have been as enjoyable as RSPS.
With that in mind, we set out to develop a server together for fun, on weekends mostly. I've decided to create a project thread for it now as it will be easier to keep track of progress, as well as to show off various accomplishments.
Project Introduction
As said, HobbyRS is a hobby project to learn and do new things. It is the spiritual successor to the various Ardetus projects that ended in 2017. The concept around HobbyRS is creating a different kind of emulator that doesn't necessarily follow or attempt to emulate Runescape. We are writing our own content, our own stories, and so on. We are still in the early stages of that as we continue to write the features we need to make that a possibility. I will now give you an brief overview of the various components of HobbyRS. Keep in mind I do not know a lot about Runescape's content to begin with as I only played it briefly in 2004-2005. I have never really played it since then and know very little about mechanics of the game.
Client
The client is based off of Mopar's scrAllDummiesRemoved, which is a 317 client. I have no interest in learning anything about the newer revisions, and the 317 client is what I know best and stick to.
There have been many changes made to the client however. For starters, we do not use the Runescape file store system in any capacity. We use our own as it makes it easier to roll out updates as well as modifying things. Obviously we still use Runescape assets (models, maps, etc). Various formats are different though, such as sprites, indexedimages, definitions etc.
The client also does not use anything relating to the original user interface or game interface systems. Instead it uses a UI system I developed to control every aspect of user input and what not. It's a much cleaner way of doing it, and provides way more possibilities and ease of development compared to how the 317 handled the UI and game interfaces. Most components can be serialized and stored in the file store as well, and a visual editor is in the works for comoponents. Rendering the game world is untouched, I am only talking about the UI
Client supports our character select system which is still a work in progress, but is functional. It is inspired by World of Warcraft and I believe one of the largest issues with Runescape, not allowing multiple characters per account.
World
The World Server is a lightweight framework I wrote. It utilizes plugins for most content as well as codecs etc. It's basically the same thing I've been using for many years. I am a big fan of how Ry did plugins and copied his system in the early 2010's and just have stuck with it since.
World Server is integrated with the web end currently. It also supports our character select system, which is inspired by World of Warcraft. The World Server lacks any real content/features currently as the client has been the main point of development this far.
Web
We got lucky and found a backup of a web system I developed in 2017. It uses a theme from Arios, with everything functionality wise written by me. Has a lightweight forum system, excellent administration/moderation panel system, etc. I have not really done any work on it other that changes for character selection and stuff this time around, but it still needs work to make it a fully integrated part of HobbyRS, but for now it's functional.
Tools
As said, we do not use the Runescape filestore system. I have written several tools for modifying our data.
I am currently putting most of these tools into a 'suite' (inspired by an old cache suite we all used back then by Tom) and still writing more tools/editors etc.
Questions, Comments, Concerns?
Post them in this thread. I will respond. Please do not make posts about how I should use X, or need to do Y, as I'm not interested in that kind of stuff. I am happy with how it is.
Media
This thread is still a work in progress
Hello, and welcome to my project thread. This is going to be a mostly text based project post, so if that is not your thing it may not be for you. In addition, this will not be a generic OSRS style server, and if that's what you like there are other project threads that may interest you. As well, this will not be a classic emulator, and if that interests you I would check out both ScapeRune (thing1) or LostCity's 2004 scape (Pazaz and Jordan), both of which are high quality emulation projects around 2004-2007 era that I would recommend.
HobbyRS is a project my partner Michael (Has gone by many names here, Pwnt/Beekin/Noiss/Jenzuka) and myself started in January of this year after many months of back and forth discussions of the old days. We both were active in the scene for many years, especially during what I would call the golden era of RSPS development (2007-2012). As the name suggests, it's a hobby project not meant to compete with any of the generic top servers that strive to make their developers an income. Both of us have careers and stability in our life. However, RSPS development is something I genuinely enjoy. I have done other programming projects in other areas (mostly web development, not design, I can't design, I have no style etc) but none have been as enjoyable as RSPS.
With that in mind, we set out to develop a server together for fun, on weekends mostly. I've decided to create a project thread for it now as it will be easier to keep track of progress, as well as to show off various accomplishments.
Project Introduction
As said, HobbyRS is a hobby project to learn and do new things. It is the spiritual successor to the various Ardetus projects that ended in 2017. The concept around HobbyRS is creating a different kind of emulator that doesn't necessarily follow or attempt to emulate Runescape. We are writing our own content, our own stories, and so on. We are still in the early stages of that as we continue to write the features we need to make that a possibility. I will now give you an brief overview of the various components of HobbyRS. Keep in mind I do not know a lot about Runescape's content to begin with as I only played it briefly in 2004-2005. I have never really played it since then and know very little about mechanics of the game.
Client
The client is based off of Mopar's scrAllDummiesRemoved, which is a 317 client. I have no interest in learning anything about the newer revisions, and the 317 client is what I know best and stick to.
There have been many changes made to the client however. For starters, we do not use the Runescape file store system in any capacity. We use our own as it makes it easier to roll out updates as well as modifying things. Obviously we still use Runescape assets (models, maps, etc). Various formats are different though, such as sprites, indexedimages, definitions etc.
The client also does not use anything relating to the original user interface or game interface systems. Instead it uses a UI system I developed to control every aspect of user input and what not. It's a much cleaner way of doing it, and provides way more possibilities and ease of development compared to how the 317 handled the UI and game interfaces. Most components can be serialized and stored in the file store as well, and a visual editor is in the works for comoponents. Rendering the game world is untouched, I am only talking about the UI
Client supports our character select system which is still a work in progress, but is functional. It is inspired by World of Warcraft and I believe one of the largest issues with Runescape, not allowing multiple characters per account.
World
The World Server is a lightweight framework I wrote. It utilizes plugins for most content as well as codecs etc. It's basically the same thing I've been using for many years. I am a big fan of how Ry did plugins and copied his system in the early 2010's and just have stuck with it since.
World Server is integrated with the web end currently. It also supports our character select system, which is inspired by World of Warcraft. The World Server lacks any real content/features currently as the client has been the main point of development this far.
Web
We got lucky and found a backup of a web system I developed in 2017. It uses a theme from Arios, with everything functionality wise written by me. Has a lightweight forum system, excellent administration/moderation panel system, etc. I have not really done any work on it other that changes for character selection and stuff this time around, but it still needs work to make it a fully integrated part of HobbyRS, but for now it's functional.
Tools
As said, we do not use the Runescape filestore system. I have written several tools for modifying our data.
I am currently putting most of these tools into a 'suite' (inspired by an old cache suite we all used back then by Tom) and still writing more tools/editors etc.
Questions, Comments, Concerns?
Post them in this thread. I will respond. Please do not make posts about how I should use X, or need to do Y, as I'm not interested in that kind of stuff. I am happy with how it is.
Media
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