- Nov 24, 2022
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Really this all began when I stumbled upon your forum and started exploring its contents. At first, I lacked a clear vision or specific goals. Throughout numerous iterations of the game, I faced limitations in terms of time, knowledge, and resources. Despite these challenges I made the decision of using Apollo and Danes MITB. With a ton of searching around I found various other elements left by members on the forum, and successfully integrated them into my project. Once I established a solid foundation, I knew that I wanted to start with the essentials like combat before any content from the RuneScape era I remembered. Inspired by the impressive client features of the latest OSRS version, which I frequently enjoy playing on the mobile client, my primary objective became improving the front-end aesthetics of the #317. Thus, the Evergreen Project was born!
Thanks for reading, come back soon and check the progress!
This project will begin with basic mechanics and gradually evolve into a fully-fledged product. As of build #0.3 I will be starting the server from scratch using Apollo.
*Links provided are r-s post links
Update #0.2 - Refreshed project - (view)
Update #0.3 - Apollo and my combat journey - (view)
Update #0.4 - Magic spells, XP Drops, Prayers & More! - (view)
Update #0.5 - NPC Combat Animations, Drops, Ground Items - (view)
Update #0.6 - Fletching, Dialogues, Pickpocketing & More! - (view)
Update #0.7 - Level Up Dialogues, Global Items Spawns, HD Minimap & More! - (view)
Update #0.8 - XP Orb, Movable Widgets, Thieving Stalls - (view)
Update #0.9 - Revision Upgrade, Game World Clipping, Target Routing, NPC Combat scripts - (view)
Update #1.0 - Wilderness, Completed Mobs, Better Target Routing, Home Area - (view)
All equipment animations and bonuses are used with the correct fight styles, all fight styles are usable, attack timers and range to melee switching is near perfect. All prayers work and are factored into the hit math, the hit math is 100% accurate to osrs combat psuedo formulas. All combat effects and timers are complete.
Spoiler for Open Log:
- Maxhit formulae
- Hit chance formulae
- Hit delays
- Fight styles
- Special attacks
- Special attack effects
- Maxhit formulae
- Hit chance formulae
- Hit delays
- Attack range
- Ammo compatibility
- Projectiles
- Special attacks
- Special attacks effects
- Spell maxhits
- Hit chance formulae
- Hit delays
- Attack range
- Rune requirement
- Staff replacement for runes
- Magic on Mob
- Autocasting
- Projectiles
- Spell effects
Spoiler for Open Log:
- Bury bones
- Prayers and prayer effects
- Magic on items
- Level 1 jewelry enchantment
- Bones to bananas
- Low level alchemy
- Level 2 jewelry enchantment
- Superheat item
- Level 3 jewelry enchantment
- High level alchemy
- Level 4 jewelry enchantment
- Level 5 jewelry enchantment
- Magic on floor items
- Telekinetic Grab
- Magic on objects
- Charge water orb
- Charge earth orb
- Charge fire orb
- Charge air orb
- Magic on items
- Rune crafting
- Multiple runes modifier
- Altar locating with talisman
- Ability to use altars around the world to enter the proper altar dimensions
- Rune crafting
- Hide tanning
- Leather crafting
- Spinning
- Pottery
- Glass making
- Jewelry
- Crushed gems
- Weaponry
- Rocks
- Limestone
- Gem rocks
- Prospecting rocks
- Exploding rocks
- Chance at random gem on iron rocks
- Rocks
- Smelting
- Item smithing
- Cannonball smithing
- Small net fishing
- Big net fishing
- Rod fishing
- Harpoon fishing
- Cage fishing
- Fishing spots random movement
- Meat
- Bread
- Pies
- Stews
- Pizzas
- Cakes
- Wine
- Dairy
- Log burning with clipped pathing
- Trees
- Breaking axes
- Random event
- Gnome Stronghold Agility Course
- Brimhaven Agility Arena
- Barbarian Outpost Agility Course
- Wilderness Agility Course
- Herb identifying
- Unfinished potion making
- Potion making
- Pickpocketing no stun effect
- Stall thieving
- Arrows
- Bows
- Darts
- Javelins
- Slayer Tasks
Note: This game was designed to be modern and lightweight. On my machine while also running the server in standard fixed mode it runs about 11-12ms with resize mode running around 15-17ms but this can vary when you continuously enlarge the game, regardless in the majority of its use it stays at 50fps with little to no effort.
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