I gladly come back on your question, it's valid question to ask but we are not looking to go fully open-source just like other servers. This doesn't mean the community wouldn't be able to build on top of our server. I'm working on some back-end infrastructure that makes it the server more...
We are currently working on setting all the back-end systems in place and make all the content that we have up to date with it. After that, the content progress can start again. There are some cool things coming but we have to take our time to focus on some back-end things first. Also looking to...
A little bump, I'm currently going further with the core of the EOC combat system which is going smooth so far I must say. I know that there are some part missing because my knowledge of high end PVM and tick manipulation to increase your DPS and ability rotations. I'm probably missing other...
The long a waited development update, where we all were waiting for. We've been focussing on core stability and the overall working of the server.
But not only that was done there is also progress huge made towards the RS3 combat system. After doing several days of data digging i've managed to...
Long time since the last update post, But here we are with a small update post.
In the last few days, I've been working on revamping the pet system and make it able to unlock pets.
Another progress post, the next skill that is implemented to the new skilling system is Herblore. Same for this one all potions/ingredients/herbs should work.
this patch also include more QOL updates for finding the correct tab and selecting the correct item when you have all the materials.
More progress towards the skilling system after crafting we have the finalization of the fletching skill, everything in the game should now be fletchable.
as well as the hotfix for the crafting animations with some QOL for the skilling interface.
note: we are aware of the progress interface xp...
Probably something in your objecthandler.java. Look there for thieving things and check if they are correct. Also the Ironman Icon is in appearance.java with the titles. Hopefully this tips help you.
Otherwise contact me on discord: dean#7831.
I'm still working on primary and secondary colour switching which is an annoying part to code. Didn't start on clan vexiums and the other player-specific cosmetics, it will probably come later... Don't have that much time to code atm.
Hi there,
I like to show you guys the progress i did to the new Wardrobe system that rs released.
This is the completed wardrobe system, that includes:
- Recolouring and keepsake system
- All walk animations
- Spell animations
- Rest animations
- Death animations
- Appearance changing
-...
it's not an achievement you can get them while skilling based on the skill (timebased or xp based). it's just to show how many xp a player has in that skill the same as it is on rs :). It's like the bosspets but than xp instead of the boss kc you have.