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  1. StanDev

    Tetris

    Noice, btw one small thing I noticed in ur code is that ur using `.let` a lot without using the return value. In those cases u might want to consider using `.apply` or `.also`. https://stackoverflow.com/a/45977254
  2. StanDev

    Slumbridge - Overworld Teaser

    Nice, that’s cool. Is the entire map hand made or is it converted from a GTA game?
  3. StanDev

    [Kronos] Tile.java Error

    The error states that the result from Region.get(x, y) is null. So the server either didn't load any map files at all, or any of the map files being loaded is not being read properly. Could u post the method declaration of Region.get(x, y)? Some tips: Check if the server loads the cache...
  4. StanDev

    317 Hello, I'm new! looking to start my own project, need help.

    You need a server, client, and cache. Server The server is a Java application that runs on a single computer (or multiple if you want multiple worlds). It is responsible for managing the game state and synchronizing this with all connected clients. Client The client is a java application...
  5. StanDev

    317 #202 Model Header

    The model format changed. Check out the latest Runelite modelloader class and compare it with your own.
  6. StanDev

    Qodat - A toolkit for modelers

    I won’t sell it since it’s meant to become open source (open for donations though). Feel free to add me on Discord and I will probably give u early access :).
  7. StanDev

    Qodat - A toolkit for modelers

    Hello everyone, I still plan on releasing this, unfortunately I ran into a lot of issues with maintaining the initial version. Mainly because I was so focussed on adding new features that everything was half-assed. A while ago I decided to rewrite everything and slowly add back features. Sorry...
  8. StanDev

    Tyrant's services: Server / Client development

    Vouch, worked with Tyrant for many years, much love <3
  9. StanDev

    Fix mouse clicking in java 9

    Add me on discord friend, and I will fix for u sir. StanDev#0990
  10. StanDev

    Weird cape animation, shaking

    Hmm it's maybe the vertex weights are not decoded right for this type of model (which doesn't make much sense to me), or the framemaps/frames linked to the cape are corrupted? Have u tried repacking the animation data? The only other thing I can think of is that the way these transformations...
  11. StanDev

    Weird cape animation, shaking

    Does it happen to NPCs wearing capes?
  12. StanDev

    Weird cape animation, shaking

    That seems all fine glancing over it, have u tried disabling tweening?
  13. StanDev

    Weird cape animation, shaking

    Can you post your frame decoder and your buffer/stream class?
  14. StanDev

    Req Galvek Data

  15. StanDev

    All npc animations 667 + osrs

    Just saw someone request animations so thought this might be helpful. Both downloads contain an archive of Json files where each file contains all the animations that can be applied to the npc that matches the file name. OSRS and 667 npc anims...
  16. StanDev

    317 317 Dragon NPC attack animations

    These are all the dragon animations: [ 21, 25, 26, 27, 28, 79, 80, 81, 82, 83, 84, 89, 90, 91, 92, 4633, 4634, 4635, 4638, 4642, 6446, 6447, 6496, 6642, 6643, 6722, 6825, 7870, 7871, 7872 ] For all npc animations...
  17. StanDev

    Qodat - A toolkit for modelers

    Made a more user friendly model/animation viewer for npcs, items and objects (the white borders are something I have yet to fix): The testing team has been very helpful in providing me advice, suggestions and bug reports. I think this can go live in about a month or less.
  18. StanDev

    Collaborative reverse engineering of the RS accuracy formula

    I don't really see why it would be that hard, writing the plugin will take some time but I see no immediate reason for it to take more than 50 hours. Accepting the premise people will use the plugin, it doesn't seem far fetched to me the collected data can be useful in improving the current...
  19. StanDev

    Help

    U need a pom file in order to import the project as a maven project. It makes no sense he would say that without including a pom file. Unless he meant gradle, in that case import the project as a gradle project. (See if build.gradle exists) Otherwise contact him and maybe link this thread.
  20. StanDev

    Collaborative reverse engineering of the RS accuracy formula

    It might never be 100% accurate but if I can recall correctly the current formula was derived using a similar method (but instead of using a plugin, the players wrote it down in a spreadsheet). Also I think 1000 data points per combat configuration seems doable.