Thread: Infinem - League Based Economy

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  1. #1 Infinem - League Based Economy 
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    Infinem is a passion project of mine that I've been working on over the last three years. It combines everything we love abound Runescape,
    leagues, and private servers into a rich economy server. With Infinem, I really wanted to create something that respects the original game,
    while still having considerably faster progression and having unique content.

    I love the accelerated progression and power of private servers, but I also want players to have to earn this power. I opted for having
    authentic OSRS droprates, then improving these as you get kills in the Bestiary. No central teleport system, instead we have unlimited run,
    agility obstacles, waystones, and powerful teleport relics at tier 3. I try to apply these principles everywhere on the server.

    Pre-launch is dedicated to nailing the fundamentals, but post-launch will be more about player suggestions and bigger pieces of content from OSRS.



    Bestiary
    The bestiary rewards you for slaughtering mass amounts of the different inhabitants of Gielinor. As you rack up your
    kill count you will get extra drop rolls, increased damage and accuracy, as well as some defensive bonuses as well.

    Spoiler for Bestiary:

    Bestiary Tab

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    Bestiary Perks
    More to come!

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    Tasks
    Tasks serve as a way to guide players around the world and showcase what features from OSRS are currently implemented.
    Infinem has a from-scratch recreation of the familiar Leagues tasks systems, but with expandability and usability in mind.

    Spoiler for Tasks:

    Task Tab

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    Task Viewer

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    Task Popup

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    Relics
    Relics serve as a way to customize your character to excel at things you enjoy in the game. We offer a mix of relics from
    Leagues I through IV as well as original ones. As you progress through the tiers of Relics you will also unlock powerful
    passives such as scaling experience boosts, new teleportation methods, and unlimited run energy.

    Spoiler for Relics:

    Tier 1
    Doubled experience in a type of skill, either combat, gathering or production

    Tier 2
    Skilling boosts. Endless Harvest and Production Master will be identical to the ones from Trailblazer League, whereas
    Trickster will be changed a bit, with thieving getting nerfed and agility getting some assistance with actually running courses.

    Tier 3
    Teleportation! The passive for this tier will unlock the Dungeon Hub, which gives teleports to most dungeons around the
    world from a portal in Lumbridge. Fairy's Flight and Globetrotter will be very similar to the Trailblazer Reloaded implementation.
    Dungeon Hub Premium will let you pick a specific tile in each of the dungeons on The Hub to have as an additional teleport.

    Tier 4
    Combat! Will be massively toned down from any OSRS league, but will give some utility and a slight
    DPS increase in the style of your choice.

    Tier 5
    Not 100% on tier 5 yet but I'm currently looking at adding loot oriented relics. Something to do with
    rare drop table, all the keys in the game, and/or pets.

    Tier 6
    Tier 6 is dependent on tier 5 but will most likely be clue/slayer related with perks similar to OSRS.

    After tier 6 I have a lot of ideas, but noting concretely planned until I see how the previous tiers pan out.



    Relics
    Adding tiers as I finish functionality, planning on 5/6/7 for launch and will add more post-release.

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    Relic Preview

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    Area Rewards
    Achievement diaries have been replaced with thresholds of task points acquired within each province. For example,
    completing tasks specific to Misthalin will work towards unlocking both Varrock and Lumbridge diary rewards, as well
    as quest rewards from within that region, such as the bone crossbow.

    Spoiler for Area Rewards:

    Area Tab
    This tab is a heavy WIP. Planning to have the progress bars indicate your progress towards each tier unlock,
    with the numbers representing the task points required.

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    Area Unlocks
    Diary/quest rewards will be detailed in a diary-esque interface. There will also be shops, accessible from diary reward
    npcs, that will populate with quest rewards as you unlock higher tiers.

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    Other Features
    Still important, just not as central to the idea of Infinem.

    Spoiler for Other Features:

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    Drop Viewer
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    Lookup items quickly by clicking an item name in the viewer
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    Easily view tables that are common across multiple monsters
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    Pet Thresholds
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    Collection Log
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    In-game Polls
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    Waystones
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    HD
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    Full Farming and Farming Guild
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    Seed Vault
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    Detailed XP Goals & Drops
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    Lots of Skilling Stuff
    I don't remember what was in Kronos so idk what to show here.
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    Proper Slayer
    All masters, rewards, superiors, task storage, etc.
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    Most Shops
    If it is missing, I don't know about it yet.
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    Most Shortcuts
    Similar to shops, I really need to do an inventory of all these.
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    Boss Instances (Free for Ironmen)
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    Full Costume Room
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    Most PoH Stuff
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    Boss/Skilling Pets
    Proper drop rates and dialogues.
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    Simplified Hot Air Balloons
    Nothing crazy they just look cool to me.
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    Item-based Duel Arena
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    Wilderness Slayer
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    Revenants
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    Mage Arena Miniquests
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    That is enough pictures for now...


    Updates
    Spoiler for Updates:


    Credits
    Kronos


    Last edited by MrBennjerry; 04-09-2024 at 01:10 AM. Reason: added link to march 8th update
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  3. #2  
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    Best of luck! Looking forward to how you expand your ideas. I love playing leagues.
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    Quote Originally Posted by MrClassic View Post
    Arham is the official thanker!
    List of my work here!
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  4. #3  
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    Little update for everyone.
    I've been working a lot on tasks, so I guess I'll talk more about how I have been doing those.

    In OSRS tasks exist as structs and enums. The enums acting as the task containers, while the structs each
    represent a task. This implementation obviously sucks for actively changing and adding tasks, so I changed it.
    Tasks in Infinem are stored entirely in a database. This allows me to easily and quickly develop tasks, with the
    added benefit of being able to change them during runtime.

    As for task design, most tasks are designed to be milestone related, such as mining runite or stealing from a elf.
    This helps give the player goals and also establish what's currently functional on the server. The next most populated
    subset of tasks is incremental, grindy tasks, such as getting uniques from hard clues in increments of 5. Lastly I try
    to sprinkle in fun little tasks that point players towards obscure or underexplored content.

    A few examples of tasks to expect:

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    Also figured I should detail out some of the skilling activities present on Infinem.

    Spoiler for Skilling:

    I've cleaned up every skill at least a little bit over time. Most of that isn't visually presentable but things like
    success formulas, action timings, action messages and other stuff has been touched up and changed to make each
    skill more accurate.

    Lunar spells
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    Thieving chests
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    Tiara left-click ruins
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    Ape Atoll agility
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    Cute backpacks
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    Shooting stars in all OSRS locations
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    Gnome cooking (with a revamped and viable gnome restaurant in the future)
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    Milking
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    Churning
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    Stacking and uncapped clue scrolls
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    Lots of weird cooking recipes
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    Barbarian mixes
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    Falconry
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    Birdhouses
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    Butterfly catching
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    Ents
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    Quote Originally Posted by Arham View Post
    Best of luck! Looking forward to how you expand your ideas. I love playing leagues.
    Thanks a lot man!
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  6. #4  
    Throne Scape - Founder/Developer
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    Goodluck
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  7. #5  
    HO HO HO

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    Looks pretty dope dude. Good luck with this.

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  8. #6  
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    Love the look of this, very best of luck with your work! Very interested.
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  9. #7  
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    Quote Originally Posted by Mokhtar View Post
    Goodluck
    Quote Originally Posted by Santa View Post
    Looks pretty dope dude. Good luck with this.
    Quote Originally Posted by _Triage View Post
    Love the look of this, very best of luck with your work! Very interested.
    Thank you! I'll hopefully get an update out in the next few days.
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  10. #8  
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    oo cant wait to play this or beta test it
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  11. #9  
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    As a lover of clue scrolls I wanted to show off what we currently have that is clue related.

    I have plans for a clue point shop that will be similar to the one in RS3. An outfit that makes completing clues easier, rerolls, etc.

    Currently implemented steps:
    Anagrams
    Coordinates
    Cryptic
    Emote
    Falo the Bard
    Hot & Cold
    Light Boxes
    Maps
    Puzzle Boxes

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    The clue relic will come in at tier 5. It will offer some familiar benefits from leagues 1, 2, and 4, as well as some custom effects.
    Design is not final, but here are some potential effects:


    Experience drops have a chance of banking a clue, scaling with the experience reward
    Clues have the lowest number of possible steps (1 for beginner, 2 for easy, etc.)
    Caskets have a chance to not be consumed when opened
    Increased reward rolls
    Increased point rewards for the shop



    As a companion to emote clues, all STASH units are implemented.

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    And what would you do with all that loot if you didn't have a place to store it?

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    For all those non-ironmen out there:
    Spoiler for GE:
    Some WiP Grand Exchange pictures
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    Sortable by Quantity, price, age
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    Number of available listings will start at like 5 or something and be upgradeable through different methods.
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    Quote Originally Posted by MrSlayerGod View Post
    oo cant wait to play this or beta test it
    Appreciate it a lot man!
    Last edited by MrBennjerry; 04-09-2024 at 03:02 AM.
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