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I said it in 2019 and I'll say it again..
It's a shame that so much time has been put into your project just to never have it fully alive or ever reach a potential it truly deserves, it's almost like you have created a replica of Runescape just to say you recreated the game. You have spent 100s if not 1000s of hours coding a game that is unplayable without a community behind it. I said ScapeRune reminds me of a Helen Keller Ironman Server. I said I "guess I'll wait another 4 years to find out".. guess what? It's 2023 and it's been 4 long years since my last reply.
I'm disappointed and don't treat this as an attack on SR, it's an attack on your ability to see the bigger picture. Dodian (the current remake) is exactly the same, no plans of ever building a community and it will remain hosted with maybe 5 active players.. that's an atrocity to what I played back in 2007, Dodian was phenomenal with 100's of players, it made the game 10x better. *edit* It appears the .com original has resurfaced which is exciting!
Evergreen has introduced RL plugins into an 06era server and much more! They have conquered some unbelievable hurtles it appears and plans to strive to be the best, they also don't plan on recreating a REPLICA (which you have done so desperately) and I admire that greatly!
So.. once Evergreen has launched I'll be happily supporting it and I'm sure SR will continue to wither away for another 4 years.
Last edited by Monk; 09-12-2023 at 05:01 AM.
Discussions Post: Gpu Conversion And Keldagrims Loading Screen
Welcome to my first discussions post, feel free to reply with any insights or feedback! This is not an update post.
GPUPlugin
So for the past week, I've had an idea in my mind that this build should include the RL GPU implementation. Why? Because it's a popular feature lately, and one of my main goals for this project is to improve the current application. What I did first was come up with a plan that involved solving some time management issues. I decided to use Spooky's implementation of the GPUPlugin class that Runelite uses. When Spooky did this work, the plugin was up to date. Now that Runelite has progressed, they have updated from OpenGL to OpenCL, which allows Mac users like myself to run it. Not only does it work, but it's much faster on Macs compared to the old versions. The first thing I did was incorporate Spooky's setup into my client. But after doing so, I realized that it didn't work on Mac. So I moved forward by referencing the latest Runelite repository and rebuilt the class. Does the new class work? Yes, it definitely does. Does it work correctly? I'm about 90% confident that I successfully converted the class. What's broken? Along the way, I faced many challenges because I didn't fully understand what the GL code actually does. However, I managed to initiate, build, and run the GPU-rendered game screen. What doesn't work is that whenever I try to draw a model, the game crashes. I'm proud of how far I've come, and I'm confident that I'll figure it out soon enough.
Example: When model drawing is disabled
Example: When model drawing is enabled
My Updated GPUPlugin Class
If anyone else is interested in updating spookys plugin this is what I currently have which does what’s shown above, don't forget to come back and let us know if you manage to fix it! When I complete the update I am going to post it on his thread, until then it lives here.https://pastebin.com/raw/C0i0y1ad
Keldagrim Loading Screen
So a feature I really enjoy on some clients is the loading screen from keldagrim/508+ clients. I seen that the Elvarg release had it so I ripped it, it works 90% but similar to above I have map/model errors that I have not sorted out. Hopefully I'll have this sorted soon as well. Right now it will fade into a dark grey background, I made it gray so I know its working but its actually a black window, this is defaulted when the game scene can't verify the regions that it loaded, until thats sorted it won't render any scene.
Last edited by evergreen; 09-13-2023 at 01:36 AM.
I hate to go off topic on this mans post but I'll go ahead and say it and leave it at this.
The goal of ScapeRune is to accurately recreate the game as close to our ability. This is something we've done since the start and with the recent overhauls we've been doing, that goal is much more achievable. You're totally correct that the server is dead, nobody is denying that. We have not spent any time or effort into advertising it as we feel as if the server is not ready for it. Even more now that we're doing a full rewrite. Once the new server is out and has gone through all the testing periods, we plan on investing a lot of time and money into advertising the game. As you said, not everyone wants to play ironman mode.
OT:
Evergreen, I wish you luck on your project and I hope you learn a lot. Looking good so far.
I tried to sign up and play ScapeRune.
1. Couldn't even verify my email address.
2. Because I can't verify I can't even login.
3. ScapeRune - the massive online adventure game just shows a blank website page.
Goodluck on the project though.
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