Thread: [Apollo] Evergreen - A Modern 2006 Rendition | Adjustable UI | Runelite Features

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  1. #1 [Apollo] Evergreen - A Modern 2006 Rendition | Adjustable UI | Runelite Features 
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    Attached image

    Code:
    Download this base application and service -> Apollo - Basic Combat Sequence
    Attached image An Evergreen Introduction
    Really this all began when I stumbled upon your forum and started exploring its contents. At first, I lacked a clear vision or specific goals. Throughout numerous iterations of the game, I faced limitations in terms of time, knowledge, and resources. Despite these challenges I made the decision of using Apollo and Danes MITB. With a ton of searching around I found various other elements left by members on the forum, and successfully integrated them into my project. Once I established a solid foundation, I knew that I wanted to start with the essentials like combat before any content from the RuneScape era I remembered. Inspired by the impressive client features of the latest OSRS version, which I frequently enjoy playing on the mobile client, my primary objective became improving the front-end aesthetics of the #317. Thus, the Evergreen Project was born!

    Thanks for reading, come back soon and check the progress!

    Attached image

    Attached image Production Outline
    This project will begin with basic mechanics and gradually evolve into a fully-fledged product. As of build #0.3 I will be starting the server from scratch using Apollo.

    Attached image Evergreen Update Bulletin
    Attached image Combat Completion Log
    Spoiler for List:
    All equipment animations and bonuses are used with the correct fight styles, all fight styles are usable, attack timers and range to melee switching is near perfect. All prayers work and are factored into the hit math, the hit math is 100% accurate to osrs combat psuedo formulas. All combat effects and timers are complete.
    • Attached imageMelee (image)
      • Maxhit formulae
      • Hit chance formulae
      • Hit delays
      • Fight styles
      • Special attacks
      • Special attack effects
    • Attached imageRanged (image)
      • Maxhit formulae
      • Hit chance formulae
      • Hit delays
      • Attack range
      • Ammo compatibility
      • Projectiles
      • Special attacks
      • Special attacks effects
    • Attached imageMagic (image)
      • Spell maxhits
      • Hit chance formulae
      • Hit delays
      • Attack range
      • Rune requirement
      • Staff replacement for runes
      • Magic on Mob
      • Autocasting
      • Projectiles
      • Spell effects

    Attached image Skills Completion Log
    Spoiler for List:

    • Attached imagePrayer
      • Bury bones
      • Prayers and prayer effects
    • Attached imageMagic
      • Magic on items
        • Level 1 jewelry enchantment
        • Bones to bananas
        • Low level alchemy
        • Level 2 jewelry enchantment
        • Superheat item
        • Level 3 jewelry enchantment
        • High level alchemy
        • Level 4 jewelry enchantment
        • Level 5 jewelry enchantment
      • Magic on floor items
        • Telekinetic Grab
      • Magic on objects
        • Charge water orb
        • Charge earth orb
        • Charge fire orb
        • Charge air orb
    • Attached imageRunecraft
      • Rune crafting
        • Multiple runes modifier
      • Altar locating with talisman
      • Ability to use altars around the world to enter the proper altar dimensions
    • Attached imageCrafting
      • Hide tanning
      • Leather crafting
      • Spinning
      • Pottery
      • Glass making
      • Jewelry
        • Crushed gems
      • Weaponry
    • Attached imageMining
      • Rocks
        • Limestone
        • Gem rocks
      • Prospecting rocks
      • Exploding rocks
      • Chance at random gem on iron rocks
    • Attached imageSmithing
      • Smelting
      • Item smithing
      • Cannonball smithing
    • Attached imageFishing
      • Small net fishing
      • Big net fishing
      • Rod fishing
      • Harpoon fishing
      • Cage fishing
      • Fishing spots random movement
    • Attached imageCooking
      • Meat
      • Bread
      • Pies
      • Stews
      • Pizzas
      • Cakes
      • Wine
      • Dairy
    • Attached imageFiremaking
      • Log burning with clipped pathing
    • Attached imageWoodcutting
      • Trees
      • Breaking axes
      • Random event
    • Attached imageAgility
      • Gnome Stronghold Agility Course
      • Brimhaven Agility Arena
      • Barbarian Outpost Agility Course
      • Wilderness Agility Course
    • Attached imageHerblore
      • Herb identifying
      • Unfinished potion making
      • Potion making
    • Attached imageThieving
      • Pickpocketing no stun effect
      • Stall thieving
    • Attached imageFletching
      • Arrows
      • Bows
      • Darts
      • Javelins
    • Attached imageSlayer
      • Slayer Tasks

    Note: This game was designed to be modern and lightweight. On my machine while also running the server in standard fixed mode it runs about 11-12ms with resize mode running around 15-17ms but this can vary when you continuously enlarge the game, regardless in the majority of its use it stays at 50fps with little to no effort.

    Attached image
    Last edited by evergreen; 02-07-2024 at 01:51 AM.
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  2. #2  
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    Looks cool, good luck with your progress!
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  4. #3  
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    James is such a good resource to the community!
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  6. #4  
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    Best of luck, nice to see someone preferring the older assets over the newer ones.
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  8. #5  
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    Ill be following closely


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    Looks cool, good luck.
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
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  12. #7  
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    Keep it up! Any chance on open sourcing your project?
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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    Quote Originally Posted by thing1 View Post
    Best of luck, nice to see someone preferring the older assets over the newer ones.
    You should take notes from this project. Evergreen appears to have more potential than your almost decade of building ScapeRune..

    OT: I hope to see a successful 06 server in this era with loads of players seeking nostalgia with full RL functionality.
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  14. #9  
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    Quote Originally Posted by Monk View Post
    You should take notes from this project. Evergreen appears to have more potential than your almost decade of building ScapeRune..
    Why are you looking to insult me on other peoples project threads while I'm wishing them good fortune? Perhaps if you're going to take a stab at me you should understand the purpose of both projects. There are similarities and there are differences, we aren't striving to be the same project.

    Lets dig in:
    Quote Originally Posted by evergreen View Post
    • I aim to build my own server and client package that I can rely on for hosting in the future.
    ScapeRune has the same goal, most all servers share this goal.

    Quote Originally Posted by evergreen View Post
    • The server will primarily be based on the original 317 version, but with additions to give it a newer feel.
    We are a 462~ server with small additions to modernize ONLY on the client side as optional opt ins (ex. Clan Chat, fullscreen, GPU rendering, etc).

    Quote Originally Posted by evergreen View Post
    • I'm not striving to create the best or most advanced server, nor a perfect replica of a specific revision. My main focus is to create a fun and enjoyable game.
    We ARE trying to create a prefect replica, it has been beat like a dead horse on our page that the entire purpose of my project is to do this. We have favored decisions that resulted in huge development times and lost players instead of creating quick quests/content that aren't identical to the actual game (like other servers have to do order to maintain updates to keep players around) and will continue to take our time. Our goal is different. We care about having a perfect replica more than a populated game and it has been said many times (like I can't even count how many times we've said it) on my thread.

    Quote Originally Posted by evergreen View Post
    • I want players to feel like they're experiencing a freshly developed game, rather than something created two decades ago.
    We don't, we want people to feel like they are playing something created two decades ago and have went above and beyond restoring old assets (ex. website, maps, etc) to push this cause further.

    Quote Originally Posted by evergreen View Post
    • It would be fantastic if this server could incorporate all the features of Runelite, including GPU functionality, while maintaining a streamlined user interface.
    We are doing something similar and have already integrated some RuneLite features and removed others, anything that favors making the game easier we have removed. We are keeping skill trackers, hiscores, loot tracking, etc in ours though. We prefer more of a swiftkit feel. We have even made our own plugins for switching gameframe years that call the actual Jagex code ported from different revisions to build different gameframes (instead of RuneLite's hacky sprite changing one limited by cs2 and a permanent 8 line chatbox) and old/new NPC models.

    Quote Originally Posted by evergreen View Post
    • The design should closely resemble the current mobile client.
    We don't have any intents to go mobile or have similarities but possibly a webclient someday might be neat for us.


    If you have some specific thing evergreen is doing differently than us that you think we can honestly benefit from I love constructive criticism, however I think there are more similarities and differences on purpose than you may think. There's room for everyone in this community and I'm glad that evergreen and I have different ideas on our project, that's what makes things fun and unique.
    Last edited by thing1; 09-11-2023 at 11:48 PM.
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  16. #10  
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    Quote Originally Posted by thing1 View Post
    -
    Thank you for responding to him with informative insights. I concur that while our projects may seem similar at first glance, they do, in fact, differ when it comes to outlining our respective objectives.

    Quote Originally Posted by Tyluur View Post
    Keep it up! Any chance on open sourcing your project?
    Unfortunately this project will not be open source but I am open to helping others accomplish similar goals.
    Last edited by evergreen; 09-12-2023 at 12:09 AM.
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