Thread: Lost City (225 Emulation)

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  1. #51  
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    I updated the main post with a small blurb. Whenever I have time I'll write up a full post again, but tl;dr lots of good/really cool stuff happening! Watch us on GitHub or join us on Discord
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  2. #52  
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    the first quest, all written in runescript
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  3. #53  
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    Preserving the past together with an open source community: this is the kind of content I love. Kudos to everyone involved.
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  5. #54  
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    Awesome man love it ! Goodluck!
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  7. #55  
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    tried to register but it didnt work
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  8. #56  
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    Quote Originally Posted by Veshremy View Post
    tried to register but it didnt work
    Server isn't up yet, it's an open source community effort to get the game done first
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  10. #57  
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    Quote Originally Posted by Before View Post
    Server isn't up yet, it's an open source community effort to get the game done first
    It is up just played it
    https://2004scape.org/title
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  12. #58  
    WVWVWVWVWVWVWVW

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    Some gifs and pictures of recent dev, join the Discord for more

    Spoiler for media:

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    here is some code
    Code:
    [proc,disarm_trapped_chest](dbrow $data, loc $loc, coord $loc_coord, int $loc_angle, locshape $loc_shape)
    // https://www.youtube.com/watch?v=5SxYEdRdiPU
    mes("You find a trap on the chest,");
    p_delay(1);
    mes("You disable the trap.");
    sound_synth(locked, 0, 0);
    p_delay(1);
    mes("You open the chest.");
    sound_synth(chest_open, 0, 0);
    p_delay(1);
    mes("You find treasure inside!");
    anim(seq_536, 0);
    ~trapped_chest_check_for_reward($data);
    def_int $experience = db_getfield($data, trapped_chest:experience, 0);
    givexp(thieving, $experience);
    def_int $respawn_ticks = db_getfield($data, trapped_chest:respawn_ticks, 0);
    loc_del($respawn_ticks);
    loc_add($loc_coord, loc_2574, $loc_angle, $loc_shape, $respawn_ticks);
    Code:
    [inv_button1,bank_deposit:inv] ~bank_deposit(last_slot, 1);
    [inv_button2,bank_deposit:inv] ~bank_deposit(last_slot, 5);
    [inv_button3,bank_deposit:inv] ~bank_deposit(last_slot, 10);
    [inv_button4,bank_deposit:inv] ~bank_deposit(last_slot, ^max_32bit_int);
    [inv_button5,bank_deposit:inv] ~bank_deposit(last_slot, null);
    
    [inv_buttond,bank_deposit:inv]
    def_int $slot = last_slot;
    // check if the slot is valid.
    if ($slot < 0 | $slot >= inv_size(inv)) return;
    // check if the slot was empty.
    def_namedobj $obj = inv_getobj(inv, $slot);
    if ($obj = null) return;
    // TODO inv_buttond does not set a last_verifyobj. Maybe it should?
    def_int $slot2 = last_useslot;
    // check if the slot is valid.
    if ($slot2 < 0 | $slot2 >= inv_size(inv)) return;
    inv_swap(inv, $slot, $slot2);
    
    [proc,bank_deposit](int $slot, int $requested_number)
    // Check the slot was valid.
    if ($slot < 0 | $slot >= inv_size(inv)) return;
    // Check if the slot was empty.
    def_namedobj $item = inv_getobj(inv, $slot);
    if ($item = null) return;
    if (objectverify($item, last_verifyobj) = false) {
        inv_resendslot(inv, 0);
        return;
    }
    // How many did they want to deposit?
    if ($requested_number <= 0) {
        p_countdialog;
        if (last_int <= 0) return;
        $requested_number = last_int;
    }
    // How many have they got?
    def_int $number = inv_total(inv, $item);
    // How many should we deposit?
    if ($requested_number < $number) $number = $requested_number;
    // Is it actually bankable?
    if (~bank_check_nobreak($item) = true) {
        // the current bank checks are jumps.
        // custom handling here if needed.
        return;
    }
    // Okay, deposit it into the bank.
    ~bank_deposit_request(inv, $item, $number, $slot);
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  13. #59  
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    Quote Originally Posted by _jordan View Post
    Some gifs and pictures of recent dev, join the Discord for more

    Spoiler for media:

    Attached image

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    here is some code
    Code:
    [proc,disarm_trapped_chest](dbrow $data, loc $loc, coord $loc_coord, int $loc_angle, locshape $loc_shape)
    // https://www.youtube.com/watch?v=5SxYEdRdiPU
    mes("You find a trap on the chest,");
    p_delay(1);
    mes("You disable the trap.");
    sound_synth(locked, 0, 0);
    p_delay(1);
    mes("You open the chest.");
    sound_synth(chest_open, 0, 0);
    p_delay(1);
    mes("You find treasure inside!");
    anim(seq_536, 0);
    ~trapped_chest_check_for_reward($data);
    def_int $experience = db_getfield($data, trapped_chest:experience, 0);
    givexp(thieving, $experience);
    def_int $respawn_ticks = db_getfield($data, trapped_chest:respawn_ticks, 0);
    loc_del($respawn_ticks);
    loc_add($loc_coord, loc_2574, $loc_angle, $loc_shape, $respawn_ticks);
    Code:
    [inv_button1,bank_deposit:inv] ~bank_deposit(last_slot, 1);
    [inv_button2,bank_deposit:inv] ~bank_deposit(last_slot, 5);
    [inv_button3,bank_deposit:inv] ~bank_deposit(last_slot, 10);
    [inv_button4,bank_deposit:inv] ~bank_deposit(last_slot, ^max_32bit_int);
    [inv_button5,bank_deposit:inv] ~bank_deposit(last_slot, null);
    
    [inv_buttond,bank_deposit:inv]
    def_int $slot = last_slot;
    // check if the slot is valid.
    if ($slot < 0 | $slot >= inv_size(inv)) return;
    // check if the slot was empty.
    def_namedobj $obj = inv_getobj(inv, $slot);
    if ($obj = null) return;
    // TODO inv_buttond does not set a last_verifyobj. Maybe it should?
    def_int $slot2 = last_useslot;
    // check if the slot is valid.
    if ($slot2 < 0 | $slot2 >= inv_size(inv)) return;
    inv_swap(inv, $slot, $slot2);
    
    [proc,bank_deposit](int $slot, int $requested_number)
    // Check the slot was valid.
    if ($slot < 0 | $slot >= inv_size(inv)) return;
    // Check if the slot was empty.
    def_namedobj $item = inv_getobj(inv, $slot);
    if ($item = null) return;
    if (objectverify($item, last_verifyobj) = false) {
        inv_resendslot(inv, 0);
        return;
    }
    // How many did they want to deposit?
    if ($requested_number <= 0) {
        p_countdialog;
        if (last_int <= 0) return;
        $requested_number = last_int;
    }
    // How many have they got?
    def_int $number = inv_total(inv, $item);
    // How many should we deposit?
    if ($requested_number < $number) $number = $requested_number;
    // Is it actually bankable?
    if (~bank_check_nobreak($item) = true) {
        // the current bank checks are jumps.
        // custom handling here if needed.
        return;
    }
    // Okay, deposit it into the bank.
    ~bank_deposit_request(inv, $item, $number, $slot);
    Looks good! Keep it up patna'.
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  15. #60  
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    Glad to see this still being worked on. Can't wait for combat to be implemented and it to be officially released.

    Thanks and props to everyone contributing to this masterpiece of one of the best eras of Scape that ever existed.

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    Open-Source 2011 Remake

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