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Just put out a massive massive summoning rewrite that improves the quality of the skill a lot. Basically every single familiar is summonable and I would say 90% of the scrolls are finished. Going to continue implementing the missing scrolls as people request wanting to use them since they are very very niche/dead content. I'll also considering buffing dead content ones to make them more viable for use as I have done with the beaver, bloated leech, macaw, and pyrelord.
The summoning update has been entirely finished and now all scrolls have been implemented along with all combat stats/animations. Also have finished refactoring all dialogues in the game to use my conversation system instead.
Bump for this great server![]()
Massive clan project has been finished. The clan system is now fully functional except for the citadels. All of this functionality is cross-world synchronizing as well. Now to finish citadels and resume on quest writing. Cody_ is the one who wants to work on Citadels so he may be posting updates about that either here or in the project thread as work continues.
Haven't played in a while but bump for a great server.
Wish there would be a 25x world release without all of the custom shit like shops at home though.
Was doing great until the custom shit got added after I along with others spent ages grinding out gear/ammo etc then suddenly people were spoonfed the same stuff we worked for.
Not to mention suddenly there were multiple high levels that were never seen before ingame that had gear that I and others who were top ranked didn't even have yet, when we were playing literally 18hrs a day grinding pvm. Sorta figured they were given free stuff/preset leveled accounts by staff/owner.
World 2 was released with shops and teleport features on release. I have no idea where this misconception is coming from. People also simply have played longer and dedicated more time. I track time played.
There is a second world that works similar to leagues on osrs where you use the same account with a different fresh account and economy that has features similar to a traditional RSPS. Nothing really custom, just a home with teleports to slayer tasks and some bosses and a shop that sells some basic supplies/gear in one centralized location. The rest is completely vanilla. The main world will always be a full remake emulation with zero customs.
World 2 was not released with shops on release.
The shops were added 3-4 weeks into the World 2 Server being released, and that is fact.
I played 14hrs a day on the side of work, if not more.
I don't really care about that others that were 'playing longer than myself', even though I for a fact was playing more than everyone else at release.
But the simple fact that you claim shops were added from release day is 100% incorrect. I remember the day the shops/wardrobe of shops were added at the home bank and there being an issue with bolt cost that I reported, as I was enjoying the server until the custom shit was added.
World 2 was released under the name and description of a traditional private server. This means increased xp rates, centralized home with basic supply shops, and accelerated features. Was the boss portal and slayer task teleporter not enough of an indicator of that? Those were there on day one and I think being able to instantly teleport to any slayer task you get after talking to slayer masters that are all standing at home is much more overpowered and custom than a simple supply shop that sells some basic armor and weapons. I have always said world 1 will be the untouched remake base world while any new gamemodes added will be put into the other worlds of the world list.
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